AI Behavior Problems while modding, any insight or suggestions appreciated
Hey Guys,
I've been making my own personal MOD, and have come across the following issues quite a bit while play testing it. Does anyone have any suggestions on how any of them may be resolved? Has anyone else experienced these issues? I would appreciate any insight that may be offered, as when they happen in many cases it stops the AI enemy's expansion and makes the game no challenge.
1. After initially engaging the militia at an unoccupied planet, the AI player at some time stops attacking them altogether. At this point, they just sit there, and while they're being attacked by the militia, they do absolutely nothing in retaliation. It's almost like the game has hung up for that particular AI player at that planet. I've noticed, when this AI player is my ally, and I destroy the militia for them, it takes them out of this 'hung' state, and they go about expanding and acting as expected. But until the militia is out of the way, they just sit there.
2. The fighters sometimes spawn way out of the gravity well area, and the ships end up chasing them outside. This causes the AI to not really expand, or slows down their expansion and make the game much less challenging, as there is a whole fleet of ships way, way out of the gravity well forever chasing down something.
3. Some capital ships that are using the fighter style movement sometimes start going out of the gravity well area instead of turning around to attack the target ship. This is different from chasing fighters, as I've notice they're still focused on attacking the enemy ship, not a fighter, but it won't turn around, it just goes in a straight line away from the target ship.