I understand what you're saying about Starcraft having a deeper strategy and about how it's hard to appreciate it until you've become a veteran player and studied the game, just like Sins.
Yeah.
But how the hell are you supposed to be able to do something like scout when almost all of your time has to be spent clicking on your SCVs and telling them to build supply depots and then clicking on the barracks and ordering up marines, etc. (.....)
Watch this
http://day9tv.blip.tv/file/3732340/ . This video shows how to do all the stuff that seems problematic for you without even noticing that you're doing it.
You have to understand that Starcraft is made to be a competitive game, meant for tournaments. It is meant to be dynamic. However, it is no longer a clickfest like SC1 was! There is so much improvement over SC1, you just need to grasp the basics of them - multi-building selection, tabbing through groups, smartcasting, multi-casting (how to make 3 selected high templars cast 3 storms in 3 different spots -> hold the hotkey for storm, T, and click the three places. This also works for building...). Spend half an hour on learning those and you will find that you have a lot of spare time to do things other than babysitting your base.
I played SC2 only against AI so far and i must say that it really gets boring after a while.
I wonder what Sanchezz above could tell you about playing against the AI in sins...
Another think I don't like is that units die way to fast and eve before it takes position you want ..... most of the time is dead before it gets there.
If your units die so fast, you are likely doing one of below:
- attacking a fortified position up front, which is stupid in itself even in Sins. Find something else to attack? An expansion? Or try dropping stuff in the other guy's backyard?
- trying to attack a unit that counters your units. Attacking hellions, reapers or banelings with zealots, zerglings or marines; attacking Immortals with tanks; attacking marauders with Stalkers..... and all such attempts are asking to get your ass whopped, because you are trying to use unit A against a unit that counters unit A. It's like trying to fight LRFs with LFs in Sins. Everyone knows how that ends.
- not using the Attack Move. In Starcraft, for many reasons, units that are just told to Right-click somewhere will go there first and shoot later (unless they can shoot on the move, like the Phoenix). If you want to tell your units to attacks everything on the way, you need to select Attack and then click somewhere.
So it comes to
fortify position
go 2 meters forward
repeat step 1
So there is no microing in game and no sense of strategy other than get into position with bigger force or better units. And yes click fast to select unit...
heaps of bulls|-|it. That's exactly what noobs think about sins: they think it's all about making starbases everywhere and then dropping starbases onto enemy planets, cause the AI outproduces them easily and they are getting outnumbered from the very first minutes. Everybody knows that's foolish and what you've said is foolish just as well.
Go to youtube, type
HDH Invitational and watch any of the commentaries. There is no such crap going on in those games and trust me, any of these guys playing there could own you in more ways than you could imagine possible.
As for clicking fast to select units, just use control groups and the TAB key.
And another thing i don't like is that units tend to bump into each other way too much. Yes it happens in SINS as well but you can use 3rd dimension.....
In SC2, if something bumbs into something else, those units step away and around each other. The only situations when a unit won't let another unit pass is when it is a] in combat or b] on hold position. In case of b] , it is just doing what it's told. In case of a]... that's where you should employ micro dude. Yes, that thing you think does not exist, that's where you should use it.