STARCRAFT 2 MOD!!! WE NEED IT!!!

Honestly we all been playing SC2 XD its the best dam game of the year!!! Hell im still playing it well, the point is that there should be a STARCRAFT mod out there for sins sure its all good with ground combat but we all wanna see a fleet of terrans duke it out with Protoss motherships ;) am i right or what XD im curious if there ever was one in development?

 

If not please someone out there with modding experience please call the banner XD and lets start a Revolution and make a Starcraft please :]

25,092 views 26 replies
Reply #1 Top

but we all wanna see a fleet of terrans duke it out with Protoss motherships
End of quote

Solution: Just play Starcraft 2

Reply #2 Top

not enough ships IMO

Reply #3 Top

I own and play starcraft2 because soooo many of my friends have it. no other reason.

The game simple game of statistics and strategy. THeir is little character or depth to the game. I can only handle it in small doses.

Their is really only one unit for each function, the puni-verse is just too small for a game of sins magnitude.

Starcaft never felt epic, it just felt like chess with added twitch. well not even chess, chess does not have statistically calculated build queues. Seriously has anybody fought a war yet where they could calculate and know exactly what the enemies build capabilities were. In starcraft you can finitely calculate each perfectly mirrored resource field.

spend a little analystic time and you can roll the numbers correctly, their is not chance. generally not even any battles. The first or second contact with the enemy determines who has built the correct units and has the most resources, thats all their is to it.

 

What I do like about it though is that every unit in the game is a ripped off version of another sci-fi franchises units.

They even have an arnie impersonation.

Reply #4 Top

Quoting EternalRequiem, reply 2
not enough ships IMO
End of EternalRequiem's quote

Lol if you look at it that way the buildings aren't just compatible to be use in space

Reply #5 Top

that too... I should have said that but it was really late and I was dead tired when I posted that

Reply #6 Top


Lol if you look at it that way the buildings aren't just compatible to be use in space
End of quote

One might actually drop the idea of space structures and add more planet upgrades that would represent various planet-based structures. Or create a special starbase-like structure that would function as a planetary command center - the player would build structures on the planet by upgrading the command structure in the orbit like they upgrade starbases now. Options are sort of limitless.

Anyway, I don't think it would be too starcraft-ish in the end. Not starcraft-ish enough to bother anyway. Starcraft is just another kind of game. It is not a slow paced, thousand-of-lrm-or-carriers kind of game. It is a game where you have to scout fast and prepare for what you see from the very first minute. Carefully consider where you place each structure, plan on what units you build in what order, which research to do first. In Sins, 10 LRFs matter. In SC2, one worker might matter just as much. In sins, numbers and composition of your fleet is key. In Starcraft, numbers and composition are almost secondary to choosing an appropriate battlefield and microing individual units carefully. Four microed zerglings can kill an unmicroed zealot without a loss and one microed zealot can kill 4 zerglings just as well - how can you make something like that possible in sins?

Reply #7 Top

Please, no damn Void Rays.

Reply #8 Top

would be funny to see a Zerg swarm :grin: don't even get me started on the unbalance issues going on between the races in Starcraft 2, especially the Zerg vs the Protoss and the Terrans

Reply #9 Top

Omg, not another zerg whiner ;D.

Anyway, another way to do this is to leave the game as is, just reskin the ships. You would then have the same game of Sins, only that the fleets are effectively Toss, Terran and Z. A little tweaking here and there (like +30% all stats, +30% cost for protoss units or -50% stats, -50% cost for zerg units to have large swarms of them) and it might do fine.

Oh and there is one issue that came to my mind now. Units in Sins are not animated at all. While Protoss or Terran units might get away with not being animated, stiff and solid zerg units would just look ugly.

Reply #10 Top

Quoting N3rull, reply 9
Omg, not another zerg whiner .

Anyway, another way to do this is to leave the game as is, just reskin the ships. You would then have the same game of Sins, only that the fleets are effectively Toss, Terran and Z. A little tweaking here and there (like +30% all stats, +30% cost for protoss units or -50% stats, -50% cost for zerg units to have large swarms of them) and it might do fine.

Oh and there is one issue that came to my mind now. Units in Sins are not animated at all. While Protoss or Terran units might get away with not being animated, stiff and solid zerg units would just look ugly.
End of N3rull's quote

 

lol I ain't complaining, I just said I won't go into detail about all the other ppl whining, personally I can handle the Zerg as is. With enough practice using them you can become very efficient... also helps to watch the vids on how the pro's play with Zerg vs the other races :p

and you have a valid point on the solid zerg units... you'd need animated parts which is hard to do. It is possible but I think it's very unrealistic. Maybe when SOSE 2 comes out

Reply #11 Top

Anyway, another way to do this is to leave the game as is, just reskin the ships. You would then have the same game of Sins, only that the fleets are effectively Toss, Terran and Z. A little tweaking here and there (like +30% all stats, +30% cost for protoss units or -50% stats, -50% cost for zerg units to have large swarms of them) and it might do fine.
End of quote

I have seen the future of modding and it is Halo Mods for Half Life and Medal of Honor Mods for Battlefield: Bad Company.

Reply #12 Top

This is a brilliant idea. I have been looking to play the exact same game with like three flat percentage changes and ugly copyrighted models of other people's intellectual property for the last year and a half. It's just like the end of that movie Cast Away where the dude gets rescued from the tropical island with his volleyball that symbolizes the great effort that's sure to be put in here.

Reply #13 Top

I said in my first post here that a SC2 mod for Soase would most likely be so far from SC2 that it isn't really worth the hassle. I hold on to it. I just point on possible solutions where people seem to see an unpassable wall. Maybe those ideas help someone someday, doing another mod most likely.

Reply #15 Top

If Zerg are so out of the option why cant sommeone just make a minimod with just the Terran or protoss units  even if a complete conversion isnt possible?

Reply #16 Top

cuzz Zerg are the S&*@s :P and awesome... though.. it seems unrealistic to do them... just doing Terran and Toss just wouldn't feel the same without the Swarm

Reply #17 Top

isnt there a way to add animations? like wing flapping and such cus in babylon there able to add spining wheel onto the Battleships XD

 

WIth mods nothing seems impossible anymore

Reply #18 Top

Its not possible to add moving mesh parts to a model, but it is possible to add a mesh to a particle effect and add the particle effect to a mesh model (the main difference being that the effect can't be hit and some times they won't apear or might be delayed).

Reply #19 Top

then with that there is a possibility with zerg atleast there air units?

Reply #20 Top

From what I think I understand, it would be possible to add the muta's wings (for example) as effects BUT as all effects they would have the rather nasty habit of disappearing when your PC needed RAM for something else. Just like  your units seem not to be shooting when there is a big battle going on, because there is not enough memory/gpu power/whatever to render all the particle effects, the wings would also disappear.

Which would kinda suck.

that's what I think he said.

Reply #22 Top

Do we really need any mod? Do we really need this, or any other game?

The only things we need are food, water, air, warmth and sleep. All the rest is for fun, everybody has to judge for himself what fun he needs and what is he ready to do to get it.

Reply #23 Top

Quoting N3rull, reply 20
Just like  your units seem not to be shooting when there is a big battle going on, because there is not enough memory/gpu power/whatever to render all the particle effects, the wings would also disappear.
End of N3rull's quote

No, this is because Sins has a ridiculously low maximum particle limit that for some reason can't be adjusted outside the user.setting file. Any TC mod that goes to any amount of effort to replace particles is going to need to tell players to up it.

Quoting N3rull, reply 22
Do we really need any mod? Do we really need this, or any other game?

The only things we need are food, water, air, warmth and sleep. All the rest is for fun, everybody has to judge for himself what fun he needs and what is he ready to do to get it.
End of N3rull's quote

I think his point was more "can't people come up with an idea that doesn't involve putting effort into poorly duplicating a game that already exists" then debating the semantic and philosophical meaning of the word "need". 

Reply #24 Top

Mods are complicated things...

Reply #25 Top

I think his point was more "can't people come up with an idea that doesn't involve putting effort into poorly duplicating a game that already exists" then debating the semantic and philosophical meaning of the word "need".
End of quote
Which, either way, comes down to making up your mind on what really "floats your boat". If somebody loves SC setting (the Koprulu Sector with all its History and races and stuff) but prefers Sins slow-and-big gameplay to the SC2's small-scale micro wrestling, he might find the SC2 mod very enjoyable.