Music Mod for another mod? I need your help.

Hi everybody,

I am triyng to made a little music mod for the Requiem mod. I've searched in this forum how to create the different files and i made that with your help:

Requiem Soundtrack/sound/blabla.ogg : I put all my Ogg Vorbis files.



Requiem Soundtrack/Gameinfo/playerblabla.entity :

Here, i've changed the musicThemeData like this :

musicThemeData
musicThemeCount 7
musicTheme "MUSIC_SW_THEME_1"
musicTheme "MUSIC_SW_QUIET_1"
musicTheme "MUSIC_SW_MISC_1"
musicTheme "MUSIC_SW_MISC_2"
musicTheme "MUSIC_SW_BATTLE_1"
musicTheme "MUSIC_SW_BATTLE_2"
musicTheme "MUSIC_SW_TROUBLE_1"
scareThemeCount 2
musicTheme "MUSIC_SW_BATTLE_1"
musicTheme "MUSIC_SW_BATTLE_2"
announcementCount 1
musicTheme "MUSIC_TEC_ANNOUNCEMENT"

And like this in a second entity :

musicThemeData musicThemeCount 7
musicTheme "MUSIC_SW_THEME_2"
musicTheme "MUSIC_SW_QUIET_2"
musicTheme "MUSIC_SW_MISC_3"
musicTheme "MUSIC_SW_MISC_4"
musicTheme "MUSIC_SW_BATTLE_3"
musicTheme "MUSIC_SW_BATTLE_4"
musicTheme "MUSIC_SW_TROUBLE_2"
scareThemeCount 2
musicTheme "MUSIC_SW_BATTLE_3"
musicTheme "MUSIC_SW_BATTLE_4"
announcementCount 1
musicTheme "MUSIC_TEC_ANNOUNCEMENT"


Finally, in Requiem Soundtrack/Gameinfo/SoundMusic.sounddate, i have set up all my sounds files like this :

numMusic 88 (74 + 14) (...)

music name "MUSIC_SW_MISC_1"
fileName "SWMISC1.ogg"
isLooping FALSE
actionLevel 0.4
actionRange 0.4
emotionLevel 0.3
emotionRange 0.7


To be proud, i take musicthemeData and all related TEC music settings from the original diplomacy game so i'm pretty sure there's no mistake.

And no, nothing works like i want. I have again some music from the original game.
And my "mod for a mod" doesn't works, i have to put my files in the "Requiem Diplomacy" folder to listen, sometimes, my new soundtrack.

Please, help me :)

It's possible to bypass originals playerxxx.entity with another mod?
Did i forget something in this modification? 

1,667 views 5 replies
Reply #1 Top

There are two files that determine the music played, the race files which are unique for each race (surprise!) and the Game.musicdata which is common fot all races. Since the file is part of the game you "empty" it by eather removing all of files content or by deletinng the file (if it is included) and remove the file from the entity.manifest and reduce the count by one (copy the mods manifest file to your own mod and then change it).

Also is your mod above the other mod when you enable them?

Hope this helped.

 ~ gruntmaster1

Reply #2 Top

i will remove the game.musicdata from the entity manifest soon, thank you Gruntmaster1.

 

And, no, my mod is currently under the other mod.

Reply #3 Top

Ok you would also have to move your mod above as or the other mod will override the files in your mod when they are loaded by the game.

Reply #5 Top

Always glad to help... when i can :)