ALL HANDS SOA2 The Federation Mod Need Help

    I am making this thread to gain insight to many answers as I mod my personal version of SOA2. Its also a place for me to store answers to many questions I have seen and read on the forum already, and while I am modding SOA2 many questions I have are kind of generic and thus probably could be answered by anybody and this is why I am placing this on the main modding forum versus under the SOA2 thread.

 

    So if you see something you know you can answer feel free to post a reply. Or if you know of any good links containing answers feel free to post them

 

Below is a list of the various aspects I wish to touch on in this mod with the objective will be to slow my version down considerably thus making it playable by me in the very limited time I have to play. Its also more of a solo campaign kind of play if you will as well with me playing as the Federation thus this mod intentions is for a single very long game that will not be meant to be replayable and random I am sure by the time I am done with this I will have had my fill and go on to so other mod Ha. Ha.

FEDERATION MOD CHANGE LOG

Things to Do Entitiy Files

  1. Reduce Hull Regen Rates all ships (Ship files) HullPointRestoreRate ##.##

  2. Reduce or elliminate Hull Repair Abilities all ships / Change to Shield Restore / Anti Matter restore when possible

  3. Add Hull repair ability to all factions Constructors

  4. Verify Hull repair ability for all Ship Construction Platforms and Starbases

  5. Increase Build Times Ships, Tech, and Installations

  6. Modify Economics to facilitate larger map and longer build times balance as necessary

  7. Reduce elliminate fighters/bombers and Trade Ship Traffic

  8. Add New planet types and Bonus's

  9. Modify Tech trees to adjust Planetary Colonization Research to allow New Planet Types.

  10. Decrease Pirate Raids balance with longer game play

  11. Rename Pirates as Orions

 

Galaxy Map Projects

  1. Add Federation System

  2. Add Klingon Systems

  3. Add Romulan Systems

  4. Add Cardassian/Dominion Systems

  5. Add Bajor and Wormhole

  6. Add Orion as Pirate Base

  7. Build Faction Templates

  8. Assign Factions to Player Slots and Themes

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Reply #3 Top

Reserved

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Reserved

Reply #5 Top

OK First Question is these the only parameters that effect ships movement in a grav well

maxAccelerationLinear 329.000000
maxAccelerationStrafe 350.000000
maxDecelerationLinear 353.000000
maxAccelerationAngular 23.000000
maxDecelerationAngular 37.000000
maxSpeedLinear 800.000000
maxRollRate 24.000000
maxRollAngle 45.000000

Second Question deals with #8 in the Galaxy Map Section above

Is there a way to assign Player Colors and Insignia within a file so that I don't have to set it up each time I start the game example

Player 1 Federation color blue federation insignia

Player 2 Klingons Color red Klingon Insignia

Player 3 Romulans Color Purple Star Empire Insignia

You get the idea I hope

Third Question

Is this the parameter that determines when the ship mesh will change from ship Icon to actual model graphics in the game based on zoom level

minZoomDistanceMult 1.500000

I like to keep the ships in Icon Form longer requiring I zoom in closer before they change to their respective models any suggestions

 

More Questions to follow