Custom SFX are hard to come by these days when you're making a project and aren't a sound engineer or fluent in ripping. If only there was a way to condense the vast, mostly hidden resources of gaming and the interbutts and get them into a location you could make use of!
That's what this release, and future releases, of my project's SFX archive aims to achieve.
This is the current version of my project's sound resource folder that is currently being used by the game - minus vocal responses and music. On its own it won't change anything in SoaSE, that's your job as a mod developer. Some of these are heavily edited, some are painstakingly hand-ripped from other games or they are from commercial CD's, lovingly remastered by yours truly. You are free to edit and use them in your project so long as you provide credit to me (IskatuMesk) for the originals.
Version 2 (Episode 1) (442 files) -
www.gameproc.com/meskstuff/BlackSun/BlackSunSFX_2.7z 14.7 mb
The pack has grown in size considerably, with the inclusion of Episode 1 content including the Xy`Kranasha and others. To create this pack of sounds I required a year of time finding, remastering, building, and perfecting. I proudly offer this resources for fellow modders. I included a quantity of unused files located in the directory of the mod that may or may not be in sins-ready formatting. Note that both ogg and wav files are present.
Notes - Some sounds will be altered or different from Pack 1. For this reason, both packs remain available.
Version 1 - (109 files)
www.gameproc.com/meskstuff/BlackSun/BlackSunSFX_1.7z - 2.2mb
I organize my files by RACE_Classification_Type about 80% of the time. Some files in this pack will be replaced or revised in the next version and take up the proper naming scheme in the process.
AH_ or ah_ - Anahn
Anahn ships typically wield kinetic weapons. I used Wave Hammer and some Dynamics processing on sfx intended for larger warships as I am attempting to simulate sound-wise the fiery nature of Tiran-based weaponry, the kind that can cleave a planet in two. Anahn weapons must sound manly from the start, and build up to being ultra-manly. Suitable source sounds for Anahn weapons are extremely difficult to find, and editing/perfecting them is a constant ballet.
UD_ or ud_ - Undead
The Undead utilize largely Deimos-based elemental weaponry and thus most of their SFX will be based around psionic waveform sounds. A difficult concept to describe to a non-reader of the novel, but basically these SFX are based on what you would hear inside your head when these are fired in vacuum, as the sound travels via psionics. Undead weaponry are difficult to make SFX for, and expect many of these to be changed or revised in the future.
XY_ or xy_ - Xy`Kranasha
Xy`Kranasha have a mechanical reverbration-like effect to many of their Kato elemental-based weapons and will also have a lot of lightning-based weapons.
ZE_ or ze_ - Zelconian
I had originally planned to add the Zelconian to the project, but they were cut. Two ships were added to the game, along with their sound effects. They are a part of this package.
Note - Some naming conventions changed during the project's progress. They went from RACE_CLASSIFICATION_TYPE to RACE_UNIT_WEAPON. Some files are not named at all.
2 - Initial release of Episode 1 material.
1 - Initial release of Episode 0 material.
EXAMPLE OF MATERIALS -
In the past I attempted to compose my own music. Since then, all of the tracks I made were released free for mod use if you provide credit to me.
I released the music in the form of three rar files present on the Phrozen Keep, a Diablo 2 modding site.
Example of material;
Note - I have not composed music for many years as I do not have hardware or software knowhow necessary to pick it up again.