Possible to change the links between wormholes

Hi.
is there a way to change the links between wormholes in fixed intervalls, so that you have to wait for specific time frame to come out at  the end of the galaxy you wish ?

4,252 views 6 replies
Reply #1 Top

simple answer, NO, but I have had two links in a couple of maps, BUT it was not reliable and occasionally had NO links from the wormholes, and more than two links to a wormhole usually caused NO links from the wormhole.

harpo

 

Reply #2 Top

One link overwrites the other and occasionally just corrupts the map in-game as well.

Reply #3 Top

it's a damn shame too. Would be fun to have maybe 10 wormholes in one map and no matter what one ya fly into it'll randomly spit you out wherever it pleases. Alas, it's like this(I think) because of the trade system(impossible by design for functionality purposes and such) don't fret though, just stick enough wormholes in one central area pointing out to different ones, you can even "stack" them in the map editor so as to make something of a "wormhole column", I do it with nebula(nebulai?) on some of my maps, the only drawback is when they phase jump from one to another, best have something attached to all of them sticking just out to the side, or have alot of something sticking around the sides linking them together making the wormholes touch, but never connect(by phase lanes). You could also try sticking pirate bases around it as well(sorry, I'm a fan of heavy obstacles and neutral factions). Mazes add some extra difficulty also, stacking suns gets a fairly interesting effect, especially if you stack two complete systems over one another and have their planets inter-connected, lots of vertical phase jumps and difficult orientations for collective jumps, pisses off pirates and AI in general though(they seem to dislike the Y axis ;p)

Reply #4 Top

badtune I have had heavy pirate base stacks between wormholes in some of my maps and they are ok, but the wormholes do block the pirates from raiding your worlds outside the pirate (wormhole) area.

harpo

 

Reply #5 Top

I know, I usually have wormholes and everything connected by phase-lanes as well, it's just usually the "scenic route" is a huge maze of clouds and rocks and useless empty space only worth sticking a starbase in. Wormholes are more of a "express lane" in my maps =3 let the enemy blink through the wormholes and keep it defended while you have a massive fleet creeping through the giant maze to pop out somewhere in their systems >=3   on the down side, stacking too much and making too many connections too fast will cause some bad happenings while editing, save frequently and work at a "moderate" pace lol (takes about 30 mins to make a good 4p map)    (another 2 hours to finish and start over between sudden crashes from Framework getting overworked)

Reply #6 Top

The one work-around I have used is to create multiple connections to a wormhole but give each connection only a percent chance of existing--unfortunately there is no way to insure more than one doesn't appear and if so then you are right back where you started in this.