I'm sure this has already been discussed but searching didn't give me anything recent. Shield Negation does not seem to be very useful, given that ships taking damage from it will be regenerating both hull and armor throughout the whole battle (whereas would otherwise be regenerating only shields for the first half/third or so) - also, except in extremely unusual circumstances, by the time a ship is ready to die, its shields are always exhausted anyway. Even with full 30% shield negation (a hefty research investment), facing an Advent ship with 700/700 hull/shield, the ship would still have more than half its hull left (400) by the time the shields fell.
So, shield negation seems to only be useful when attacking fleets of Advent whose controllers like to keep their hurt ships at 1/3 HP or so, regenerating shields (and a tiny bit of hull), while completely disregarding the use of repair bays and Perseverance. Only when attacking a fleet in that sort of situation would the hull have a chance of failing before the shields (and even then, it would only be after most of the shields are gone anyway).
Based on this analysis alone, I don't see why anyone would want shield negation research. Am I missing something?
A pertinent question is whether it affects shield mitigation or not.