I've got trinity a few months ago and starting to get somewhat bored. Currently as Vasari an Assailant spam in combination with Overseers, Sentinels and Subverter "lockdown" ability with a focus on phase missile technology with 1-2 capital ships rickrolls the AI pretty quickly (even using relatively small navy with such setup can quite easily defend choke points until a larger navy is build). Point being I'd like to try something different.
Firstly, what ships/technology do I need to lay mines effectively? Secondly, could someone expand a bit on how one could use the Marauder with minelayers? what does phase-out hull do exactly? ( I've never used this capital ship as it seemed weaker than the other capitals on paper) etc. Lastly, a bit off topic but as Vasari I haven't really found a good use for the Heavy Cruiser class, so my question is does anyone else totally neglect to build this class as Vasari or am I missing something?
Well, its really not that different from your current strategy, you just need to substitute some assailants and sentinels for the minelayer and possibly more subverters. But anyways.
1. Research the minelayer ship (I think its in the defense tree, as something ruiner). Build a couple in the cruiser section.
2. Get subverters and distortion field as usual.
You'll need quite a few subverters to pull this off, and it might not be feasible at all if the enemy is fairly scattered. You should then try to disable say 90% of the enemy frigates, or at least all the frigates within weapon range of where you will be laying mines. You should then order your minelayers, which should be right behind the subverters, to start laying mines on top of the recently disabled frigates. Since mines are high damage AoE weapons, you can do a lot of damage to large concentrated fleets very quickly, though you'll likely sacrifice your subverters in the process. Use your assailants to snipe any ships you missed with distortion field, especially light frigates (as they are good at damaging and disabling subs and minelayers) and flak frigates (as they destroy mines quickly).
Again, you'll need practice to get a feel for how many subverters and minelayers you'll need and to be able to pull this off fast enough. Because if the distortion field ability wears off before the mines are activated, they can be destroyed before they come online.
You are right about the Marauder, it is widely considered to be one of the worse capital ships in the game. What it does have though is the only ability the Vasari have that can disable a capitalship's weapons. Phase out hull is actually a very useful ability, mainly because it is so versatile. In this case you want to target the enemy capital ships, as what often happens is the side guns start targeting your mines during their vulnerable period, thinning out your minefield and thus making them less effective. While they are affected by phase out hull, they effectively don't exist. You can't destroy them, but they can't attack or use abilities. Just keep it up on them until your mines go off, and hopefully you will have inflicted enough damage to win the battle. You can then use phase out hull to shut down its engines as it attempts to flee into phase space.
As for heavy cruisers, upgraded assailants do indeed far outclass them in damage. The only upside is that they are far more durable, especially with their self repair ability, but the Vasari really have no strategies that rely on tanking power. Thus assailants are almost always the better deal.
GoaFan77 I can't wait to try out your Starwars mod once its updated to 1.21.
Its already compatible for 1.21! The recent 1.21 patch was not mod breaking, so while the one balance change they made (weaker bombers) won't be present in the mod, it will still run fine. 