Graphics Glitch

I am not using a mod and haven't altered any game files but since the 1.2 upgrades and (perhaps only coincidentally) since the 1.3 upgrade especially I am getting a graphics glitch.

Seems most common on asteroids and when the local skybox is a light color (sky blue and light green for example).

As a reference, in Milkshape, if you import a model that is too large for the display capability of the program, the sections nearest or farthest from you vanish as you zoom in and out.  I'm getting the same effect in Sins.

I jump to a planet system and my ships and the resource asteroids particle effects when captured are not visible.  If I zoom extremely close in I can see the ships  but only to about half the gravity well's distance.

Sometimes I can find a "sweet spot" and the focus will suddenly snap to properly and I can see normally--but as soon as I reposition the view I lose it again.

I can mark the ships in the grav wells and see their health bars zoomed out but not the ships. This sometimes happens only in a particular system or systems and sometimes on the entire map.

This makes it incredibly difficult to play.  I have tried lowering/raising effects and changing video settings, using/not using bloom, lowering/raising quality, etc., etc. but no luck so far.  I am playing at the largest screen resolution.

Suggestions? I'm wondering if it might be the sizing of the galaxy map?

 

6,891 views 4 replies
Reply #1 Top

I am wondering this myself, as the pipeline effects ruined most of my particle effects in Totaleffects after Diplo 1.21.

I also noticed a similar problem with the zooming and mesh rendering, again in Diplo 1.21, my computer was failing, and no one else was posting anything about the problem, so I thought that it must have been just me. Then my comp died.

So either your comp is about to permanently fail, its just a rare bug, or we have a bug with Intel graphics cards. (Yes, that is the graphics card that I had. Do you have it?)

Reply #2 Top

I have an ATI Radeon HD 5670 with Windows 7 and an AMD chipset.


If I rotate a circular galaxy map, I can see the range where rendering stops--stars can't be seen as well as planets.

Reply #3 Top

Oh well, I can just throw that idea away.

I can't go test the problem because I currently have no computer.