So, as TEC, I was just playing someone (1v1) who, as Vasari, built a completely upgraded Orkulus on one of his worlds. I built something like 50 bomber squadrons in response in preparation for killing it, but he quickly put 4 or 5 hangars around it with phasic trap. (I wasn't able to kill the builder). With almost all of my fleet supply used on carriers, capital ships, and LRM, I went up one more supply level and tried using Ogrovs (like 15 of them) to take down the hangars, but the SB just moved into them and often killed them before they were able to back away. I then tried using a two-pronged attack by having two small fleets of 10 Ogrovs each, on opposite sides of the Orkulus, in addition to my mob of LRM, so that I could attempt to attack on multiple sides and the SB could only scare off one fleet (one side) at a time... but my opponent simply built more hangars while (often) destroying significant parts of my fleet in the process. Due to maneuvering towards and then away and then towards etc to evade the SB, I was only able to kill maybe 1 hangar every minute and a half or so. If he had built regeneration bays, it would have taken a lot more time.
I think I could have taken significantly fewer losses if the lag wasn't so bad (it was taking about 3 seconds for my orders to register at that point in the game), but it was still impossible to destroy enough hangars so that my strikecraft could destroy the Orkulus.
This was all with him having absolutely no fleet to speak of. I felt horribly embarrassed that I couldn't figure out how to take down the planet. (it was being protected by the starbase's Enforced Loyalty). If he had even a small fleet he could have easily negated my Ogrovs (and if I moved more of my fleet in to try to defend them, they'd be very quickly disintegrated by the starbase).
Strategically, I could have simply moved on to his next planet, but leaving a healthy enemy planet behind me wasn't a good idea in that situation.
I was getting tons of income, but in a more competitive game in a similar situation I wouldn't have been able to destroy the SB without a frontal assault with tons of frigates, most of which would have died, which would leave me too crippled to defend if my opponent then attacked with his own fleet.
I really have no idea what to do and am embarrassed that I have to be asking about how to counter such a basic Vasari defense strategy.
In retrospect, I could have built a few heavy cruisers and had them make a suicide run against the builder frigates so that my opponent couldn't build any more hangars, but he already had like 8 hangars, and I still wouldn't have been able to destroy them in any reasonable length of time before the builders regenerated.
I also should have been able to trade port spam and then frigate spam to prevent him from having the funds to do that in the first place, but I made too many mistakes in the game for that.
I thought I remembered that a recent patch put a target cap on Phasic Trap, but the cap didn't seem to be low enough (all of my 250+ strikecraft were being permanently frozen). I looked for the description of this update, but couldn't find it - is there really a cap or am I remembering incorrectly?
So I still can't figure out how I'd kill a starbase in that situation. Help please?
Thanks a bunch.