Changing from my understanding causes the AI to not randomly build capital ships.
Removing shields causes mitigation to no longer work which is a feature of the mod for point-defense weapons.
Adding a shield mesh with the point-defense mitigation in place causes odd behavior.
I'll look at the balancing changes compared to my notes. I had the ships balanced out by armor and hull to be comparable to their counterparts initially.
The cost to build cap ships, their stats etc vary for Advent, Vasari and TEC, and the AI still builds their caps?
No probs with the shields, makes sense to balance everything out.
They had shields before. Do you mean a shield mesh? I can look at creating a properly sized shield for them.
Yep, meant to say shield mesh. I've fitted some awkward looking ones at the moment, but if you are able to create properly sized ones, that would be awesome!
The Cloak ability is not a good fit for artifacts as they have to be always on (i.e. there is no way to control when to cast the ability).
I've set a finished condition for TimeElapsed. In my view, they don't always have to be "on". Its a temporary ability that needs to be used by the player at a strategic time/place. I really like this artifact and I would love to see it in there. It seems to be very "alien" tech.