Much as I truly love the atmosphere of this mod, the balance seems very suspect to me. Right now it seems the Colonial battlestars are extremely underpowered. They're about as easy to take down as a single Kodiak heavy cruiser in the base game.
And it's nearly impossible to evacuate them once they get focus fired by the AI. No way to survive an attack, no survivability, and the hull drops like tissue paper. The polar opposite of how they were depicted in the reimagined series.
I feel like I'm playing an APM game like Starcraft when I reflect on how easy it is to blow up capital ships in this game. They might as well be throwaway zerglings, except they're hideously expensive and take a long time to save up for in the early to mid-game.
I don't see any such problems on the Cylon side; they're way, way more powerful and their regular units take forever to kill, not even their capital ships.