Because if you put this all into one mod Sins would simply die for 99% of people. It also lets people pick and choose what they want to play with, which means less system resources being used, and for some, less bandwidth being used by dling.
It would actually die for 100% of the people if you tried to put this all into one mod as Sins has very strict hard code limits in addition to the 2GB memory constraint.
Additionally I can't create my own game options screen with a button to select the militia type, planets, flagships (on/off), moon bases (on/off), artifacts (on/off) or any other plug-n-play addon I dream up.
And Lavo's right on target about system resources and bandwidth for downloading, especially for patches as I only have to upload the sub-mod that changed.
ummm.... it kinda is complicated.
I've downloaded a lot of mods... Dolynicks stargate races mod.... Kyogre12's.... and they were just one mod file that had to be activated. Why is this one different?
Funny you didn't mention Distant Stars which has it's own set of mini-mod addons. Also 7ds stated this was a goal for their mod after I released my latest version showing it was possible.
Also, I find it disconcerting how some people find this mod too complicated simply because there are X mod directories as there are only 4 parts to it (Planets, Addons, Militia, and Races) and clear cut instructions on what order they should be activated in. Remove all the optional content (which no one is forcing you to put int the mod directory) and Blood and Chrome is only 3 mod folders FFS.
Ordering off the Dollar menu from McDonald's must be really complicated for some...