Back tracking through some previous comments...
How about the Cylon sounds? Could we use the Centurion sounds from the old series? i.e. "By your command" etc.
I kinda dig those too. We might mix some in. I've found some other sounds too and if I can't find the Hybrid "Jump" I'll record it.
Regarding the Cylon Colony.... Would it not be better if it was a second Starbase? (in addition to the WarStar). Obviously the function of the Colony in the series is the Cylon "homeworld"... rather than a large scale capital ship. Would it not make sense if it had starbase-like abilities and defensive, rather than offensive, capability?
Although... The Colony is FTL capable... which would probably fit better as a Titan...
Hence my dilemma... I want the Colony to be FTL capable as well as limited to only one. For now this will mean the Colony is a capital class in Diplomacy.
Depending on Rebellion this may change a lot. We just don't know yet what will be available to modders with new research modifiers and Titans. I won't be scared to change it's class even to a star base if the right modifiers come into play. The semi-obvious choices are Flagship, Titan or a Star base you start with but can't build new. The Star base would start as a star base constructor that you can deploy as a star base (i.e. same mesh for each entity) allowing a pseudo phase jumping capability.
Zombie, I have to say if you hadn't first started this mod, I would have prolly never sat down and watched Battlestar Galactica. It's awesome. Having finished season 2, I then came back and tried out the colonials mod and i am one happy little fanboy. I got a little overzealous and minidumped against plague with the graphics settings but so worth it. Top quality stuff.
Cool. I've had similar interest sparked in shows by Scifi art or mods too
The colonials are the most resource intensive faction I've got. Mainly because I wanted a lot of turrets and I kept the texture sizes a bit larger than my other factions for a bit of extra detail I can afford with the stacking system.
first of all thank you very much for this mod. It improves the game notably.
I often got minidumps when I enable/ disable fractions or other things.
After I used the CFF-Explorer and gave "Diplomacy.exe" more than 2 GB RAM (only possible OS 64 bit) I haven't gotten any minidump.
That is a lot of stuff you're activating, especially with the Colonials and Cylons You might hit a wall eventually even with the tool you are using, but if it works for you no issues on my part. There is a fixed limit on what can be added though in terms of the number of meshes and textures so it's possible future releases may still throw your configuration over the edge. Only trial and error will tell for sure.