Ok, so with Resurrection sorted out, all that is left now is the Cylon economy?
What are your thoughts on this Zombie?
There is still a lot of refining of abilities left to do and making sure all research ties back to something.
That said I think we need to level set what credits actually mean to the game. Credits is not necessarily money. Credits denotes what is created/produced by the civilization. Do Advent and Vasari REALLY use money like the TEC?
I do however agree with Cylon's being less focused on Planetary population and have made an initial step to dramatically reduce their "population" on colonized planets.
Personally I think credits can be used to represent the stuff the Cylon civilization produces to support their infrastructure, manufacturing and organic material.
I've given all Cylons a starting credit per capital ship to help balance their early game disadvantage. Add in resurrection recovering some credits through uploading and the ability to create new ships freely through resurrection and the Cylons should have a fairly unique economy without making so impossible to balance.
We'll need to see how things flesh out after ships are balanced for cost/durability/dps. Also need to adjust the cost for structures as well.
I know some of you were set on removing credits entirely from the Cylons. I just don't personally see it working out and keeping game balance workable. You may however try making this model yourself by editing the mod files with Notepad if you would like to try this system and convince us it's the best way to go. I'd be more than willing to incorporate it if it can be proven out by someone.