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[SotF] Fall of Kobol (The only Battlestar Galactica Mod)

[SotF] Fall of Kobol (The only Battlestar Galactica Mod)

 

 

 Fall of Kobol

Current Version:

 Fall of Kobol Downloads

 

No longer enhanced but available:  

 SotF: Fall of Kobol Diplomacy/Trinity 1.043 

 
Instructions:

 How To Install Sins of the Fallen

Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.

 How to Activate Sins of the Fallen


Sins of the Fallen: Fall of Kobol

A Battlestar Galactica mod for Sins of the Solar Empire

Release Date: TBD

 NOTICE: This fan based modification is completely unofficial and is in no way endorsed or affiliated with Syfy(formally Sci-Fi), NBC, Universal Studios, Relic, Sierra, Aspyr, Stardock or Ironclad Games. All trademarks, logos, sounds, and video are the property of their respective owners. This fan based modification is strictly non-commercial and may not be used for any commercial purposes!

 

* This mod uses some assets from Sins of the 13th Tribe (credit will be listed in the readme when released).

Quick synopsis

This mod introduces the colonial and cylon factions to the Sins of the Fallen universe. Both races will be playable with any of the planets, addons, and races included in Sins of the Fallen including the stock races. Both the colonial and cylon's factions will be balanced against the stock factions to support this approach. 

 

Colonial Fleet

Relying on heavily armored and armed ships the colonial fleet is always on the defense looking for cylon incursions. Lacking shields of any kind Battlestar Point Defense systems are used to intercept incoming weapons and minimize damage to nearby frigates and cruisers supporting the fleet.

 

Colonial Fleet


Colonial Sound Dialogue Script (link)

 

 

  

Cylon Armada

 

 

If you can edit text files, talk coherently or otherwise provide thoughtful feedback you can help this mod complete.

Contributions can be emailed to: zombiesrus5 at gmail dot com

Number Six: Status is given to those that had a significant impact either on this mod or the original Sot13T.

Members: Koobalt, Kyogre12, Coxxon, Kreeargh, Unknown Sexy Cylon Voice

Centurian: Status is given to those that are senior modder, preferably connected to Eclipse and making active changes to the mod through SVN.

Please email me for development SVN access which is different from the playtest SVN noted above.

Members: ZombiesRus5

War-era Centurian: Status is given to those that actively contribute to the mod.

Members: Crazyfrywad, Mord_Sith84, Cylon_Luvr, UnassumingWhiteGuy

U-87 Cyber Combat Unit: Status is given to those that have contributed at any point to the mod. 

Members: Stalcore, JonJay

Civilian Model: Status is given to those that help test or otherwise provide valuable feedback.

Members: Unikraken, SpardaSon21, holybeast

Toaster: You like to play the mod which is good enough. Check into the forums if you want your call sign added.

Unknown Members: 2500+ souls or machines

Known Members: Alexbond45, danny1199, Dedzone007, vackillers, MackyG, TheTrueLost

:cylon:

Modding Contributions Needed

Particle Effects
  • Anyone that wants to contribute effects is more than welcome as I'm not planning on making any myself.
 
! if you see anything you think could use a change shoot me a query and I'll let you know if it's worth pursuing !
 
* remember if you add a new file locally when modding it needs to be added to the entity.manifest!

 

 

8,578,646 views 3,050 replies +1 Loading…
Reply #1626 Top

Quoting ZombiesRus5, reply 1622


Quoting Cylon_Luvr, reply 1607

Quoting ZombiesRus5, reply 1606
Sorry no new Cylon stuff in this build.

 
I can't tell you how long it will take, but you definitely have a good research and unit ability design, and I'm working towards it. 
End of ZombiesRus5's quote

Thanks! 

Quoting ZombiesRus5, reply 1622

I'm in the process of completely gutting the abilities and research trees and reconstructing them from scratch.

Whenever I have a base build that is semi-working I'll release it for you, lots of abilities and research files to fill in though
End of ZombiesRus5's quote

Anything else I can do to help? 

Reply #1627 Top

Regarding voices, I can do some, expect a sample tomorrow or day after. What format would you like it in?

+1 Loading…
Reply #1628 Top

Quoting simonak, reply 1627

Regarding voices, I can do some, expect a sample tomorrow or day after. What format would you like it in?
End of simonak's quote

Sweet. Anything I can load into Audacity that I can then cut into ogg format. MP3 seems to be the best and can also be used in game if needed.

Dialogue is recorded in mono, but I can convert it from stereo to mono if needed when the ogg's are cut.

It's also ok to put multiple lines in one file if you want or separate them out by dialogue line.

 

Reply #1629 Top

Quoting Cylon_Luvr, reply 1626
Anything else I can do to help? 
End of Cylon_Luvr's quote

Majority of the work is wiring in the design you gave me right now. I just need to get something workable we can start refining.

Reply #1630 Top

Quoting ZombiesRus5, reply 1609


Quoting esschallert, reply 1608
hey guys, i have a problem, i have the latest sins of a solar empire rebellion steam version, and the latest fall of kobol mit, so i activate everything in the right order and only the vore miltia and races of cyclones and colonial. So if i want to load a map and then it crashes! and i dont know why

Works fine on my end. Though there is a little bug if the moon addon isn't activated, everyone gets an Argonov (whoops )

TXT
Version 0
enabledModNameCount 4
enabledModName "SotF Militia Cylon Reb.QA"
enabledModName "SotF Race Colonial Reb.QA"
enabledModName "SotF Race Cylon Reb.QA"
enabledModName "SotF Core Reb.QA"

 

Fixes the extra starbase without the moon addon:

Put this file in the SotF Core GameInfo directory.
https://dl.dropbox.com/u/5790092/Temp/GalaxyScenarioDef.galaxyScenarioDef

 
End of ZombiesRus5's quote

 

 

 

The moon addon is done for rebellion? Thought it wasn't uploaded yet?

Reply #1631 Top

Hey Z, I've been creating a few maps in Galaxy Forge using the SotF Planets Sol addon. I've tried to use the SolGasGiant planet, but I get an error every time... All the other planets seem to work...

Reply #1632 Top

Um Z, each time I enable the mod, sins crashes. I have even run it with just the core and it still dumps? What am I am doing wrong?

Reply #1633 Top

Quoting Wolf-186, reply 1632

Um Z, each time I enable the mod, sins crashes. I have even run it with just the core and it still dumps? What am I am doing wrong?
End of Wolf-186's quote

Need more info.

Reply #1634 Top

TXT
Version 0
enabledModNameCount 1

enabledModName "SotF Core Reb.QA"


Both Sins:R and SotF: Core are up to date.

Reply #1635 Top

Quoting Wolf-186, reply 1634

TXT
Version 0
enabledModNameCount 1

enabledModName "SotF Core Reb.QA"




Both Sins:R and SotF: Core are up to date.
End of Wolf-186's quote

You have to activate atleast one SotF Race [Name] above Core.

Reply #1636 Top

How are the Cylons coming along Z and Cylon_Luvr? 

Not sure if I could help out with anything... 

Reply #1637 Top

I've destroyed their existing research and rebuilding using cylon luvr's design. It's just going to take a bit of time to complete.

Reply #1639 Top

Quoting ZombiesRus5, reply 1637

I've destroyed their existing research and rebuilding using cylon luvr's design. It's just going to take a bit of time to complete.
End of ZombiesRus5's quote

 

I can't wait!!!!!!!

Reply #1640 Top

Quoting Wolf-186, reply 1638
Is the new release compatible with the Colonials.
End of Wolf-186's quote

I can release a compatible version with Colonials. I need to fix some issues with the fallen mod so I'll wait for that. Cylon's won't be playeable though until their core research is ready.

Reply #1641 Top

I'm the one wrote up the rough draft of the lines for the Colonials. If you want to help still, I got another person who joined with me do to some voices. I'm currently in the recording process right now and just send me a message if you want .

Reply #1642 Top

But as Zombie said, he's redoing the Cylons at the moment so I'll get to work on their lines at a later point and focus on the Colonials.

Reply #1643 Top

Quoting Crazyfrywad, reply 1642

But as Zombie said, he's redoing the Cylons at the moment so I'll get to work on their lines at a later point and focus on the Colonials.
End of Crazyfrywad's quote

Hey Crazyfrywad.... Last year I recorded Cylon voices from the show (Z has all of these). There are still quite a few gaps though, like customised announcements i.e. "artifact found" etc. 

List of Cylon sounds that Z currently has (obviously Cavil sounds can only be used for the Cylon Loyalists, and Number 6 sounds can only be used for Cylon Rebels): 

Hybrid
"Devices on Alert, observe the procedures of a general alert"
"Apotheosis was the beginning before the beginning"
"End of line, reset"
"End of line"
"Centrifical force reacts to the rotating frame of reference"
"Jump" (urgent)
"Jump" (normal)
"Jump" (very urgent)
"Mists of dreams drip along the nascent echo, and love no more"
"Increase the output to 50%"
"Progress reports arriving"
"Track mode monitor malfunction traced, recharge compressors"
"Structural integrity of node 7 restored, repressurising"
"Accessing defense system"
"Booting up"
"No ceremonies are necessary"
"Circulation, ventilation, control"
"Compartmentalise integrity conflicts with the obligation to provide access"
"Cut the fuse, they will not harm their own, end of line"
"You will lead them all to their end"
"Intruders swarm like flame, like the whirlwind"
"Reduce atmospheric nitrogen by 0.03 percent"
"To remove the pump with the attached hose and wiring, simultaneously release the three tangs while removing the pump from the retainer"
"The makers of the makers fall before the child"
"Replace internal control accumulators 4 through 19"


Original Hybrid (Guardian ship)
"Herlald of the Apocolypse, the harbinger of death"
"Do you wish to be forgiven my child?"
"Do you wish to be forgiven?"
"My children believe I am a god"
"What am I? A man, or am I a machine?"
"All of this has happened before, and will happen again, again.."


Old School Cylon 
"By your command" (version 1)
"By your command" (version 2)
"Extermination"
"The information is not complete"
"Leave no survivors"

Cavil
"Lets get this genocide started"
"I have a message"
"Take me to your leader"
"We come in peace"
"There's been a change in plans"

Number 6
"The best defense, is a good offense"
"The end times are approaching"

Reply #1644 Top

Hey Z, did Koobalt finish off the Cylon Trade Port model (or Node as it will be called in the game)? 

Reply #1645 Top

Well if you need custom voices for a few cylon things like when something is found. I do have a female voice actor helping me with the Colonial voices. I could ask her to do them if you come up with the lines. I currently have the vipers. raptors, and a couple frigates done in the last couple days. I'm working off the rough draft I wrote up for the capital ships but I still need something for the titans and for the rest of the cruisers/frigates. I brainstorm with someone before trying a set of lines. You want to give me a hand with the Colonial voices?

Reply #1646 Top

Keep in mind that unit responses should be relatively concise. Listening to the same needlessly long line over and over in a game as lengthy as sins tends to be exceptionally aggravating.

Reply #1647 Top

I already thought of that. The capital ship lines are just a rough draft and I'm going to work more on them as I wrap up the frigates and cruisers. The lines that are already done are short and get the point across. The clips for them aren't longer than the audio that's already in use for the Colonials at the moment. For the Vipers, I did lines such as "Viper wing reporting" and "Nothing showing up on dradis" when selected and when ordered to attack "All Vipers engage" and "All Vipers, break break break!". I'm not writing anything relating to fighting Cylons into the lines since the Blood and Chrome mod also works with the Sins of the Fallen one. For when you do the jump detection research, when the enemy ship arrives. It says "We got an unknown dradis contact!" because at the moment, it says every time that its a Basestar. I'm not going to whip up a random set of lines on my first try and say its done. I'm putting a lot of time into doing these lines and so are the couple I found to help me. We all know Zombie is doing whatever work he can do on the mod and its such a pain to get lines just right. I'm not 100% sure on the lines I recorded so far are good enough so I'm going back to them and check them out. Just like how Zombie wants the game play of his mod, ships, buildings, to be great, I want the same for the lines I'm doing for the Colonials and once I come up with an acceptable batch, I'll send them off to Zombie for him to review.

Reply #1648 Top

My comment was more or less in direction to Lord_Sith84 as some of the lines he quoted are extremely long for unit responses. But it's good to know there's at least a handful of other people who do voice acting here than just me.

Reply #1649 Top

Quoting IskatuMesk, reply 1648

My comment was more or less in direction to Lord_Sith84 as some of the lines he quoted are extremely long for unit responses. But it's good to know there's at least a handful of other people who do voice acting here than just me.
End of IskatuMesk's quote

Yeah I recorded those directly from the show... and yeah, looking at them now, some are too long. 

Z.... I have re-edited them and will email them back through to you. 

Reply #1650 Top

Quoting Crazyfrywad, reply 1645

Well if you need custom voices for a few cylon things like when something is found. I do have a female voice actor helping me with the Colonial voices. I could ask her to do them if you come up with the lines. I currently have the vipers. raptors, and a couple frigates done in the last couple days. I'm working off the rough draft I wrote up for the capital ships but I still need something for the titans and for the rest of the cruisers/frigates. I brainstorm with someone before trying a set of lines. You want to give me a hand with the Colonial voices?
End of Crazyfrywad's quote

Cool. I will come up with some Cylon lines for you. 

IskatuMesk, maybe you could help out Crazyfrywad with some lines for Colonial Titans etc so that I can concentrate on scripts for the Cylons?