[SotF] Fall of Kobol (The only Battlestar Galactica Mod)

Current Version:
No longer enhanced but available:
How To Install Sins of the Fallen
Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.
How to Activate Sins of the Fallen
Sins of the Fallen: Fall of Kobol
A Battlestar Galactica mod for Sins of the Solar Empire
Release Date: TBD
NOTICE: This fan based modification is completely unofficial and is in no way endorsed or affiliated with Syfy(formally Sci-Fi), NBC, Universal Studios, Relic, Sierra, Aspyr, Stardock or Ironclad Games. All trademarks, logos, sounds, and video are the property of their respective owners. This fan based modification is strictly non-commercial and may not be used for any commercial purposes!
* This mod uses some assets from Sins of the 13th Tribe (credit will be listed in the readme when released).
Quick synopsis
This mod introduces the colonial and cylon factions to the Sins of the Fallen universe. Both races will be playable with any of the planets, addons, and races included in Sins of the Fallen including the stock races. Both the colonial and cylon's factions will be balanced against the stock factions to support this approach.
Colonial Fleet
Relying on heavily armored and armed ships the colonial fleet is always on the defense looking for cylon incursions. Lacking shields of any kind Battlestar Point Defense systems are used to intercept incoming weapons and minimize damage to nearby frigates and cruisers supporting the fleet.
Colonial Sound Dialogue Script (link)


If you can edit text files, talk coherently or otherwise provide thoughtful feedback you can help this mod complete.
Contributions can be emailed to: zombiesrus5 at gmail dot com

Number Six: Status is given to those that had a significant impact either on this mod or the original Sot13T.
Members: Koobalt, Kyogre12, Coxxon, Kreeargh, Unknown Sexy Cylon Voice

Centurian: Status is given to those that are senior modder, preferably connected to Eclipse and making active changes to the mod through SVN.
Please email me for development SVN access which is different from the playtest SVN noted above.
Members: ZombiesRus5

War-era Centurian: Status is given to those that actively contribute to the mod.
Members: Crazyfrywad, Mord_Sith84, Cylon_Luvr, UnassumingWhiteGuy

U-87 Cyber Combat Unit: Status is given to those that have contributed at any point to the mod.
Members: Stalcore, JonJay

Civilian Model: Status is given to those that help test or otherwise provide valuable feedback.
Members: Unikraken, SpardaSon21, holybeast

Toaster: You like to play the mod which is good enough. Check into the forums if you want your call sign added.
Unknown Members: 2500+ souls or machines
Known Members: Alexbond45, danny1199, Dedzone007, vackillers, MackyG, TheTrueLost
Modding Contributions Needed
- Anyone that wants to contribute effects is more than welcome as I'm not planning on making any myself.



I finished some capital ship lines. Let me know what you think.
Thor class Battlestar:
Upon Selection:
We're ready to take the fight to the enemy
They will feel the blow of our hammer
Moving:
Helm, lay in a new course
Combat:
Finally! Some action at last!
All batteries, full barriage!
Mercury class Battlestar:
Upon Selection:
Work horse of the Colonial Fleet
Say the word and we'll back you up sir
Moving:
Helm, we're needed elsewhere.
Combat:
All hands, brace for contact!
Prepare to deploy damage control teams!
Columbia class Battlestar
Upon Selection:
She's old, but gets the job done
I can't believe this was once a museum ship
Helm:
Plot a new course and bring us up to speed slowly
Combat:
All hands, action stations! This is no drill!
Disconnect the computer network now!
Valkyrie Class Battlestar
Upon Selection:
Need us to do a little stealth recon admiral?
We always have a stealth fighter ready to go
Moving:
Time for some sneaking about again
Combat:
Striking from the shadows, I like it
Lets see how much damage we can dish out
Nova Class Battlestar
Upon Selection:
Who needs some fire guidence?
Sure its safe to be linking ships again?
Moving:
Lets give the fleet a hand
Combat:
Fire control, link to the rest of the fleet now!
All ships, we're marking marking targets. Fire at will!"
Cygnus Class Battlestar:
Upon Selection
Nothing was skipped for upgrades I see
Ready to shove some missiles where the sun don't shine
Moving:
Helm, prepare to make a small jump.
Combat:
Time to create some noise!
Prepare to jump behind the enemy fleet!