I would maximize the logistics slots on Planet 1 and then build 1 trade and the rest culture if it really is your fortress/border world. You want your culture to be able to push back and at least be dominant on the enemy worlds, even if it doesn't neutralize, culture provides a unique bonus to each race when they fight in their culture.
TEC=Extra AM, Advent=Extra Mitigation, Vas=Extra Damage.
I have found this to be very useful in aiding invasion fleets especially if you end up in a standoff with 2 Fortress worlds facing each other. The culture bonus is really helpful in providing that little extra boost to crack the defenses.
I think having one or probably 2 frigate factories on your front-line world would be essential.
But even if you try to max out on logistics slots on that front-line world, I don't think it's viable to build more than a single culture station there unless the world is still being completely overwhelmed by culture - any halfway decent opponent will easily negate whatever cultural aggression you attempt, for a lower price (it takes a lot less to defend with culture than to attack with it). Capital ships easily suppress enemy culture from advancing.
The additional income that trade ports would give you or the additional utility that one or two frigate factories would give you would be worth much more than the investment into maxing out on culture centers that you say you often do.