Theres not many replays posted so I try to watch them all and provide some feedback especially 1 vs 1. However I wasn't impressed with the map, Wrathful is one of the many small 1 vs 1 maps I'd delete from the game if I had the power, it doespn't seem very well thought out. Play Storm Front instead.
The reason I like to play on the map is because it allows for fighting in very close quarters without being Point Blank. You're right that the map itself isn't all that good, but the other preset 1v1 maps don't really do the job for what I'm interested in.
I just wish there were preset 1v1 maps which were just homeworld-asteroid-asteroid-homeworld or some simple variation on that.
Though the game seemed to last a long time, on twenty minutes blue could have won with a direct attack on the orange home and orange's single factory, also blue almost always had far more credits in the bank. So I wouldn't really call it a long game, more of a prolonged game. The attack on the blue home when it came was just stupid, orange had no chance. He may have been time-limited to have to launch it but afterwards he had lost. Whether he could have won by defending the advantage of 3 roids and 3 terrans to a terran a roid and the desert before he attacked the blue home is questionable, as he was never in a position to survive a direct attack on his own home,
Now that I think about it, you're definitely right. I almost always play more conservatively than I should, and I need to improve on that.
and neither player went for slavery, which is a fairly standard Vasari tech.
There werent that many turrets but the repair bays seemed late in arriving. I dont consider Orange to have had a great balance betweeen fleet and trade at all, he had too little fleet early on and this put him at a disadvantage throughout the game. Also, why no culture, was it a serious game?
Culture would have increased HW income from 21.1/2.1 per sec to 22.5/2.31 per sec... I guess combined with the very slightly increased income from asteroid rocks it would have been worth it (compared to a trade port in the logistics slot instead), although the cost of that first culture center (including research) would have been significantly more. Then again, since I (Blue) had so much spare funds throughout most of the game, I should have gone for it. It might have also prevented Orange from colonizing that Desert on Blue's side right after bombing out Blue's colony there.
I need to work on actually spending my extra funds... I often delay going up fleet supply much longer than I should. As it was, if I was going for saving up a lot as Vasari with low supply usage, perhaps I should have gone for sending starbases to the four worlds on Orange's side at the same time.
I dunno about trade on this map, it seems set up for refineries rather than trade. If trade is indeed preferable than trade needs a nerf- which I have constantly argued for. Nice to see the bounty for destroyed trade vessels working, but the respawn time was almost instant which is just wrong... orange does get the bounty but there was little impact on the trade income for blue.
Or maybe refinery income needs a buff? Although a nerf to trade would make refineries relatively more attractive, refineries are still quite expensive for their benefits.
Thanks for the criticism, helping me identify my mistakes helps me become a better player. Despite the many mistakes the game was quite fun anyway.