Here's an example of one of the ships from the Debug file:
SoundData does not exists for: CAPITALSHIP_TECHSIEGE_ONATTACKORDERISSUED_2
SoundData does not exists for: CAPITALSHIP_TECHSIEGE_ONATTACKORDERISSUED_3
SoundData does not exists for: CAPITALSHIP_TECHSIEGE_ONGENERALORDERISSUED_2
SoundData does not exists for: CAPITALSHIP_TECHSIEGE_ONSELECTED_2
These entries do not exist in the Sound dialogue file because they were removed.
Here's what the TEC Siege entity has for sound data:
NumSoundsFor:ONATTACKORDERISSUED 2
SoundID "CAPITALSHIP_TECHSIEGE_ONATTACKORDERISSUED_0"
SoundID "CAPITALSHIP_TECHSIEGE_ONATTACKORDERISSUED_1"
NumSoundsFor:ONCREATION 1
SoundID "CAPITALSHIP_TECHSIEGE_ONCREATION"
NumSoundsFor:ONGENERALORDERISSUED 2
SoundID "CAPITALSHIP_TECHSIEGE_ONGENERALORDERISSUED_0"
SoundID "CAPITALSHIP_TECHSIEGE_ONGENERALORDERISSUED_1"
NumSoundsFor:ONSELECTED 2
SoundID "CAPITALSHIP_TECHSIEGE_ONSELECTED_0"
SoundID "CAPITALSHIP_TECHSIEGE_ONSELECTED_1"
NumSoundsFor:ONSTARTPHASEJUMP 1
SoundID "CAPITALSHIP_TECHSIEGE_ONSTARTPHASEJUMP_0"
Debug still states:
SoundData does not exists for: CAPITALSHIP_TECHSIEGE_ONATTACKORDERISSUED_2
SoundData does not exists for: CAPITALSHIP_TECHSIEGE_ONATTACKORDERISSUED_3
SoundData does not exists for: CAPITALSHIP_TECHSIEGE_ONGENERALORDERISSUED_2
SoundData does not exists for: CAPITALSHIP_TECHSIEGE_ONSELECTED_2
Even tried out physically removing the files and seeing if it makes a difference. It doesn't. Any thoughts?