No one pointed out that advent is hardest race to play
In singleplayer they're fine. This guy is still working on easy difficulty, he's not hitting multiplayer (where playing Advent is an exercise in masochism) any time soon.
The victory was somewhat bittersweet since I only used 2 military labs and 2 civilian labs on my home world and just started mass producing the LRM's
Low-tech/high-upkeep empires are some of the most fun to play once you reach advanced tactics. They actually are far more reliant on careful planning, positioning, and tactics since they lack the flashy high-end specials.
Was hoping for something... I dunno, just more.
Well, this one may be a bit tricky for you as of yet, but if you've got your heart set on Advent you can try the Halcyon Armada (really fun against the AI, very rarely viable online though).
Your primary combat unit will be the Halcyon-Class capital ship. You will use its "adept drone anima" ability to increase its strike craft capacity, and combo that with the "telekinetic push" ability to defend yourself against enemy strike craft. Your top priority is building up experience on your Halcyons. You'll want to have at least 4 of them, and to take each one to at least level 3.
In combat, try to run away from the enemy and run circles around the gravity well. Remember you can split up your forces and phase jump injured units out of the gravity well. If you can make it up through the tech tree, the iconus guardian with the repulsion ability can be very helpful for keeping your halcyons alive. Complement them with defense vessels to help swat down enemy fights and illuminators to kill enemy light frigates. In the long-run, the Rapture Battlecruiser with its concentration aura is a great choice to bolster your Halcyons.
Don't get more than 6 capital ships until you've researched "mass transcendance" (this is an expensive late-game tech, so focus on units past 6 capital ships) otherwise you won't have enough experience points to go around. Experience points for killing enemies are shared equally between your capital ships, which means too many capital ships will slow down the rate at which you level up and can actually make your fleet weaker rather than stronger.
One warning: if you see a lot of light-frigate type units, immediately add a large force of illuminators to your fleet. Massed light frigate is the counter to this strategy and you'll need to reassess your fleet composition if the AI does this.
Another fun tactic is to lay minefields with your drone host carriers, then use the Iconus guardian repulsion ability to toss enemy units into them. That actually would complement the halcyon strategy I laid out fairly nicely.