I even read in several different reviews that Titans would have the ability to DESTROY planets, something that is obviously not the case, as they just shoot a few more bombardment shells. Thats it.
I can't help but notice how instead of rebuking ANY of the points I made you and others are either choosing to insult me or complain that my dissatisfaction is somehow my own fault or my message is just "stupid".
Well, these quote show that it is maybe really your fault...
Agree with you that there is no ship able to destroy planet in this beta, agree with you that Stardock have speak about so ship... problem is that you don't remember everything that that have say...
They have say that one of the Vasari faction will have a Titan who can be used as homeworld, that these titan will be able to suck dry a planet of his resource and transform it in a death asteroid... as for the beta 1, it only include the 2 TEC faction, so it is normal to not have these Vasari Titan...
The entire product is nothing more than a Mod. I'm sorry, you can nit pick all the little details you want and add them up and say that they changed over a 100 things, but that's not a valid way of looking at this product. Its the exact same game, with the exact same limitations, problems and eye sores of the game they release FOUR YEARS AGO but with Titans and a few tech options and a few new minor ships with a few tech options. That's not an expansion. That's an update. At BEST it could be called a Mod. And sadly enough, there are already FREE mods on this site itself that give you EXACTLY what Rebellion gives you, but with more variety.
Are you sure that you have play the 2008 version... ask it because between the 2008 version and Rebellion, there is thousand of thing who have change... there was no starbase in 2008, no mines, no torpedo ship, no envoy ship, no titan, no corvette, etc...
As being a modder myself, i can say that it will have be impossible to make what is in Rebellion on the 2008 game... by example, the engine texture limit at the time was only 400... if modding have reach great level with sins, it is because devs have listen to modders and greatly expand the modding possibilities since 2008... and titan in mod, until now, was only glorified capitalship ( in my case personal case, glorified mobile starbase )...
Sure, if you compare Trinity with Rebellion, the change is not so big... sure, as previous owner of sins, ent, and dip ( or for any owner of trinity ), it will have be more pleasant to have a cheaper add-on version like for the two previous released... now, by buying Rebellion, i will end with with 2 sins + 2 ent + 2 dip + 1 reb...
Well, it is certainly better that the Supreme Commander Forged alliance... a so called stand alone expension but where online play was limited to the new race seraphim if you don't own a serial of the original Supreme commander... SupcomFA only add little thing, like a orbital weaponery that some talented modders have use for make orbital spaceship and battle... well, it happen that i like SupCom and SupComFA and not SupComII because in place of add features, it remove features... Since 2008, each year, Stardock have give us a expension pack who add a lot to the original game... the only complain is the price tag of these last one... and this only concern previous owner of the game ( trinity or fip ) who was able to have a 25% discount... for newcomers, the 40$ full price ( i hate these xx.99 $ price ) is not so bad when you think that they will have sins+ent+dip+reb...
Well, it is your right to ask a refund but remember that it is only the first beta... if you have follow the beta for the original sins, you will aknowledge that a lot of thing can change during a beta with stardock... they do listen to customer report and request... cannot make everybody happy but they try...
As trickery, the only thing that you can complain about is the move from impulse reactor who was a annouced feature to Steam ( people have learn about it in a externe article )... for the rest, it seem to be like they have announce it...
By the way, as modders, i am pretty sure that the majority of modders will move to Rebellion, for use the new features or discover some features who was not announced... i don't think that there is any sane modder who wish to return modding sins 2008... moving our glorified capitalship ( modders titan ) to a real titan and having one free slot for a new capitalship... same thing with corvette, by example in a star war mod, the slot can be used for the popular CR90 corvette ( hammer head )... these is benefice in rebellion for modders who will allow us to make better mods that previously... sure there is not (yet ) everything that we ask for but there is more hope with a sins II and a iron3 engine ( iron2 multicore x64 engine is already made but it is for a ironclad fantasy game )...
Point is that it is too much early for judge Rebellion... final version will not be like the Beta... in fact these beta have only 33% of what can be the final version... sure, it is right to ask a refund but not based on half fact or wrong fact... accuse devs of trickery will not help you...