Now, I know it's rather weird to demand, but let's face it:
http://www.youtube.com/watch?feature=player_embedded&v=og0aMApQCfU
The effects on the video are bloody, bloody awesome.
I must say that Rebellion is marvelous, most of the effects are as awesome than the one in the video, and it's been quite a good job on the part of the Sins's team.
Except for two things: first off the shields are nice, the new effect with rebellion is nice, but is it possible to either mod the game or develop it so the shield effects are on par as the ones in the vids? Or does the Ironclad engine limit it?
And second thing, when a small ship is moving fast, the weapons FX are moving most of the time in front of it and they "hit" empty space; however the shield effect still pop up and the damage is still done. So is there a way to either have a perfect visual accuracy for shots that hit the target or misses if it doesn't visually hit it?
Edit: Oh, I forgot a little thing. Is it possible to include the cutting effects from lasers when a ship/structures dies?
Second edit: This is by NO MEANS a critic; I adore the work that have been done so far on Rebellion. It's just a little.. eccentricity on my part.