The goal here is to make ships that stay in a gravity well and only defend that one planet...
Disabling the phase drives works great for humans, but the AI in its infinite wisdom still tries to phase jump those units (which results in not only those ships, but entire fleets just sitting indefinitely)....it would be really great if such units could be used by the AI intelligently...
I am hoping someone has tried this before and may know of a good system for making it work...I've tried messing with the stat and role types but so far nothing has worked very well...
I've used various combinations of the role type and stat type given to other deployed "frigates" such as the Sova's combat turrets or the new Vasari Battleship's nanite "frigates", but at some point the AI still merges these things with its fleet and tries to jump them....
Changing the stat type to the same as a planet constructor keeps the ship from ever trying to leave the gravity well unless enemy ships enter it, which sort of defeats the entire point of these things....having a roletype of planet constructor is even worse as the ships will also try to build modules (which of course, they obviously can't)...
Any help or suggestions would be much appreciated...
And as a side note, using a squadron instead I don't think is going to work unless someone knows how to make frigate sized SC that don't crash the game (I myself have tried and have not had any luck)....