Ok, wow, love the reactions. Can we discuss not flame?
1. I don't play against other players, dont have the time to do online so all I do is play against the computer. When the computer swarms you with 100+ smaller ships it isnt realistic or fun at all. I am not in it for a fast paced shooter with hundreds of ships blasting each other while I stare at the screen in tactical view.
2. Why not? Seriously if its an option for some of us then why would it effect you? Just like limiting the superweapons with a pregame switch. If its an option then why in the hell would anyone care? If you dont like it, dont use it. However having no option means that instead of a strategy game we end up playing a shooter. If I wanted that I would play gratuitous space battles or something else mindless.
3. We already limit the number of ships. Following some of the logic here means that the fleet cap itself is a bad idea. why cant we have 1000's of ships then? Exactly, its a strategy 4x, not just a shooter.
Sins is great, it just needs more depth and more ability to create the game you want to play.
I have played everything since the original Stars!, MOO and galciv but Sins is a lot closer to what I see as the optimum of the genre. Think Enders game, not command and conquer. More detailed planetary systems, maybe some crew heroes and the ability to craft a game to your individual liking and its replay value is extended beyond the already predictable start - struggle and overwhelming march to the end that it has now.
-Jason