RIP: Superweapons, Returning Armada, Pirate Mercs

These 3 strategies have been nerf out of practical game play...but Devs you can resurrect them.

 

 

22,146 views 23 replies
Reply #1 Top

Superweapons were hardly touched, returning armada was not touched, and pirate mercs. are fine. Credits are easy to come by.

Reply #2 Top

not for the 40 hour comp stompers haha

Reply #3 Top

Quoting MayallCommunion, reply 1
returning armada was not touched
End of MayallCommunion's quote

Returning Armada died a long time ago.

Reply #4 Top

Quoting MayallCommunion, reply 1
Superweapons were hardly touched, returning armada was not touched, and pirate mercs. are fine. Credits are easy to come by.
End of MayallCommunion's quote

AFAIK returning armada was pretty OP before entrenchment.

Reply #5 Top

Oh noes you can only have 4 super weapons, I cant spam anti planetary weaponry anymore.

Reply #6 Top

Quoting MayallCommunion, reply 1
Superweapons were hardly touched, returning armada was not touched, and pirate mercs. are fine. Credits are easy to come by.
End of MayallCommunion's quote

 

As others have mentioned these were strategies that were nerf out of practical game play.  The devs can tweak the amount of ships you get so they are not OP. As it stands Returning Dark Armada and Pirate Mercs are not worth the random units you get for the cost.  

 

As for super weapons they are dead as of 0.8 until buff or increase quantity. They should have made them an option like they do pirates. 

Reply #7 Top

YES YES YES I LOOOOVE the superweapon limit!

Reply #8 Top

He mentioned superweapons and pirate mercs in the same post, I assumed he was talking about this post. I know RA was OP in entrenchment I was there <_<(Although it could of been vanilla. I really could not tell you its been to long).

Reply #9 Top

Quoting MayallCommunion, reply 8
He mentioned superweapons and pirate mercs in the same post, I assumed he was talking about this post. I know RA was OP in entrenchment I was there (Although it could of been vanilla. I really could not tell you its been to long).
End of MayallCommunion's quote

 

These are 3 strategies that are gone.

Reply #10 Top

Quoting Mr., reply 3

Quoting MayallCommunion, reply 1returning armada was not touched

Returning Armada died a long time ago.
End of Mr.'s quote

 

Do players not use returning armada in online play?

 

I am very annoyed that i will only be able to attack 4 different "behind the lines" planets with my fleet when i play vasari but the advent and tec weapons dont do anything for me

 

 i find that if i am TEC if i build them or not my human enemy simply has to put a starbase with the enforced loyalty in every system they own - its the threat of the weapon that forces your enemy to spend money - you dont actually have to build it

 

Advent cannon i thought was the weakest of the lot - maybe against an AI who does not know how to scuttle some logistics structures to replace them with more culture but thats it really 

 

Vasari one is the best by far - in a 2 v 2 game and you have a vasari enemy one of you has to keep 10+ cap ships far from the front lines at your back systems encase of attack and if you dont even with full upgraded starbases in every system you will still lose some back planets

 

 

Reply #11 Top

What they should do for the pirate mercs is make it a global ability so that if one broadcast center uses it, the cooldown is reset for all of them. That way the pirates could remain free like they were in the first part of the beta, you could control where they spawn and it wouldn't be unbalanced because there is a limit to how often you can use it.

Reply #12 Top

I use RA is 5v5 Diplomacy MP matches regularly.  As long as neither flank folds like a lawn-chair, you pretty much should aim for it as any Vasari Eco.

Reply #13 Top

Quoting User45701, reply 10
Quoting Mr., reply 3

Quoting MayallCommunion, reply 1returning armada was not touched

Returning Armada died a long time ago.
End of Mr.'s quote


 

Do players not use returning armada in online play?

 
 

 
End of User45701's quote

 

Its not worth the cost of the tech and activation.  It barely beats manually making the ships but the ships you get are random. Better to make the ships you need. Now with titans, random ships will feed the titan's exp

Reply #14 Top

Quoting JohnJames, reply 9

Quoting MayallCommunion, reply 8He mentioned superweapons and pirate mercs in the same post, I assumed he was talking about this post. I know RA was OP in entrenchment I was there (Although it could of been vanilla. I really could not tell you its been to long).

 

These are 3 strategies that are gone.
End of JohnJames's quote

 

They are not gone, superweapons are still very good, building more than even 1 in multiplayer would be a death sentence for you against good players. And you probably have not even tested the new Pirate Mercs, they definetly buffed it.

 

@User: Being able to 'only' hit 4 planets behind enemy lines is actually stupid good as it is...

Reply #15 Top

Quoting MayallCommunion, reply 14

Quoting JohnJames, reply 9
Quoting MayallCommunion, reply 8He mentioned superweapons and pirate mercs in the same post, I assumed he was talking about this post. I know RA was OP in entrenchment I was there (Although it could of been vanilla. I really could not tell you its been to long).

 

These are 3 strategies that are gone.

 

They are not gone, superweapons are still very good, building more than even 1 in multiplayer would be a death sentence for you against good players. And you probably have not even tested the new Pirate Mercs, they definetly buffed it.


@User: Being able to 'only' hit 4 planets behind enemy lines is actually stupid good as it is...
End of MayallCommunion's quote

 

I consider myself a decent player online and when I made supers I would make them in quantities of 10+.  Would make at least 6 before even thinking of firing 1 shot because after that SBs would go up like crazy or would be attacked immediately.

Reply #16 Top

What kind of buff they weapon? shorter time of shot? more damage of shot? or add something more than just a shot like gave more damage to fleet where they are shot?

Reply #17 Top

Quoting JohnJames, reply 15

Quoting MayallCommunion, reply 14
Quoting JohnJames, reply 9
Quoting MayallCommunion, reply 8He mentioned superweapons and pirate mercs in the same post, I assumed he was talking about this post. I know RA was OP in entrenchment I was there (Although it could of been vanilla. I really could not tell you its been to long).

 

These are 3 strategies that are gone.

 

They are not gone, superweapons are still very good, building more than even 1 in multiplayer would be a death sentence for you against good players. And you probably have not even tested the new Pirate Mercs, they definetly buffed it.


@User: Being able to 'only' hit 4 planets behind enemy lines is actually stupid good as it is...

 

I consider myself a decent player online and when I made supers I would make them in quantities of 10+.  Would make at least 6 before even thinking of firing 1 shot because after that SBs would go up like crazy or would be attacked immediately.
End of JohnJames's quote

 

Its all dependent on what you consider 'decent' do you play single player, because most of the time *most* building super weapons in multiplayer will get you killed.

Reply #18 Top

Quoting MayallCommunion, reply 17
Its all dependent on what you consider 'decent' do you play single player, because most of the time *most* building super weapons in multiplayer will get you killed.
End of MayallCommunion's quote

HAHAHA HA HA

John James aka JJ was best player in sins before Auqia arrived on the scene. After that they shared the throne.

Although I rarely see him play nowadays I bet he is still one of best of best. Him to describe as decent is like describing half of pro community as noobs...

Reply #19 Top

Quoting Greg30007, reply 18

Quoting MayallCommunion, reply 17Its all dependent on what you consider 'decent' do you play single player, because most of the time *most* building super weapons in multiplayer will get you killed.

HAHAHA HA HA

John James aka JJ was best player in sins before Auqia arrived on the scene. After that they shared the throne.

Although I rarely see him play nowadays I bet he is still one of best of best. Him to describe as decent is like describing noobs half of pro comunity ...
End of Greg30007's quote

 

Sorry, I was unaware. But in all my games even the ones I shared with Auqia I have never seen a Superweapon built by a professional. All I know is when I see a super weapon built that is 8000 credits(and other resources) that could of gone to a fleet.

Reply #20 Top

Quoting Greg30007, reply 18

Quoting MayallCommunion, reply 17Its all dependent on what you consider 'decent' do you play single player, because most of the time *most* building super weapons in multiplayer will get you killed.

HAHAHA HA HA

John James aka JJ was best player in sins before Auqia arrived on the scene. After that they shared the throne.

Although I rarely see him play nowadays I bet he is still one of best of best. Him to describe as decent is like describing half of pro community as noobs...
End of Greg30007's quote

Yeah, when I read his post I thought, "wait..  What?"  It confused me quite a bit lol.

Reply #21 Top

Quoting MayallCommunion, reply 19

Quoting Greg30007, reply 18
Quoting MayallCommunion, reply 17Its all dependent on what you consider 'decent' do you play single player, because most of the time *most* building super weapons in multiplayer will get you killed.

HAHAHA HA HA

John James aka JJ was best player in sins before Auqia arrived on the scene. After that they shared the throne.

Although I rarely see him play nowadays I bet he is still one of best of best. Him to describe as decent is like describing noobs half of pro comunity ...

 

Sorry, I was unaware. But in all my games even the ones I shared with Auqia I have never seen a Superweapon built by a professional. All I know is when I see a super weapon built that is 8000 credits(and other resources) that could of gone to a fleet.
End of MayallCommunion's quote

 

before they got nerf, it was common to make the vas super weapon because they disabled ships and buildings and damaged both. Fun times. Lure your enemy deep inside the gravity well and fire 8 to kill all their ships and structure. 

 

with loyalist tec you can spam them fast due to no prerequisite. I have seen about 1 in 4 games mass more than 4 supers (not ai games).  Mostly used to weaken the enemy's econ due to the two huge fleets not wanting to fight.

Reply #22 Top

Quoting JohnJames, reply 21

Quoting MayallCommunion, reply 19
Quoting Greg30007, reply 18
Quoting MayallCommunion, reply 17Its all dependent on what you consider 'decent' do you play single player, because most of the time *most* building super weapons in multiplayer will get you killed.

HAHAHA HA HA

John James aka JJ was best player in sins before Auqia arrived on the scene. After that they shared the throne.

Although I rarely see him play nowadays I bet he is still one of best of best. Him to describe as decent is like describing noobs half of pro comunity ...

 

Sorry, I was unaware. But in all my games even the ones I shared with Auqia I have never seen a Superweapon built by a professional. All I know is when I see a super weapon built that is 8000 credits(and other resources) that could of gone to a fleet.

 

before they got nerf, it was common to make the vas super weapon because they disabled ships and buildings and damaged both. Fun times. Lure your enemy deep inside the gravity well and fire 8 to kill all their ships and structure. 

 

with loyalist tec you can spam them fast due to no prerequisite. I have seen about 1 in 4 games mass more than 4 supers (not ai games).  Mostly used to weaken the enemy's econ due to the two huge fleets not wanting to fight.
End of JohnJames's quote

 

I've gone loyalist TEC as well once. It was an interesting strategy but if you were in eco you could help your partners while saving for Novalith Cannons. I placed a starbase between all of the worlds because it was in a perfect choke point so they could not be rushed without losing 50% of their hull. Then I just nuked their homeworlds.

 

But I have never had to go above 3 to cripple my opponent.

Reply #23 Top

Incomes for feeders raise fast.

 

100-120 credits/sec in first 30 min in game timer time.

300+ by 1 hour mark arent unusual

At these rate supers become spamable.

 

Feeding suck due to the 250 limit.  Fingers get sore feeding 100k+