Here's what I'm seeing, when I send scouts to a pirate planet to destroy mines, on beta 2B:
1. As soon as the scout arrives at the pirate planet, the auto-attack toggle is set on even if it was off before the phase jump. Right clicking does not disable auto-attack (i.e. no way to disable it).
2. If the scout jumps to a non-pirate planet, the auto-attack toggle works fine again.
3. On pirate planets, reveal mines ability doesn't do anything -- i.e. even when activated, the mines are still invulnerable.
I'm fairly certain this worked fine on beta 2a. I also haven't tested this with advent scouts, or mines on non-pirate planets yet. Specifically, this happened with TEC Loyalists picked by Random, on the map Secrets.