Thoughts about the game so far.

I've had the rebellion beta installed since it came out on steam, but I havent had time to play it until now. I discovered that the early game feel very similar to Trinity, but late game feels fresh and fun. I was playing SP mode with 7 AI on hard. I chose my favorite faction, TEC loyalist and started the game. I liked the ability to build 2 starbases.

 

I haven't used the new fifth capital ship much, all I know is when I built one later, it got destroyed pretty easily. I had it retreat from an enemy fleet after the shields were quickly depleted, but it still have full Hull. Well there was aa super long trail of missiles or bullets or something following it. By the time it stopped to phase jump away, they all caught up with it and destroyed it. But it was a LOT of missiles. I think they were shot by an enemy titan.

I also enjoyed the difficulty much more. In Trinity, I used to play with 7 AI on hard and it was easy to win. I would expand quickly and heavily fortify the outer planets to prevent incursion. Then send out a super sized fleet and steam roll one planet at a time. That got pretty boring. I am surprised and excitied to see the AI putting up a better fight. It wasn't unfair, but I had to think and manage my resources. I made one ally. I got our diplomacy up to around 14 points and made some pacts.

The Titan looked cool, but it doesn't really feel right. I can't quite put my finger on it. Maybe because it just feels like a bigger capital ship.

Then my game crashed a few hours in.

7,172 views 4 replies
Reply #1 Top

I wish scaling was a little better, bigger planets to make the scale of units look more real.

Reply #2 Top

Re: Titans.

I actually really like the titans.  I used to think that cap ships were kind of lame and I'd rather have a big fleet of ships instead, then I decided that caps were a necessary evil.  But I actually really like titans (or at least the TEC rebels one anyway).  I think it actually looks pretty awesome and gives me the confidence to steamroll systems early.  My first game with 0.90 I neglected to build a titan and then ended up losing because everyone had one but me.  Then in my latest game I kind of rushed a titan right away and was pretty much stomping everyone before I crashed out of the game.

 

The one thing that I may not like about titans (unsure as of yet) is that if they have to be rushed to keep you from getting crushed, then it limits one's gameplay style.  They currently have enough damage and life that they can kind of run over any sort of early-game defense.  I say "maybe" because I need to play more games before I come to a decision on this (I never played all that much Sins originally).  But if titan rushing becomes a dominant strategy and fortifying becomes an attempt doomed for failure, then I'd say that something needs to be reworked for gameplay balance.  But the jury's out.

 

Re: Crashes.

Please report them to the team if you haven't.  https://forums.sinsofasolarempire.com/418918

 

cheers,

 

-tid242

Reply #3 Top

Quoting tid242, reply 2
Re: Titans.

 

The one thing that I may not like about titans (unsure as of yet) is that if they have to be rushed to keep you from getting crushed, then it limits one's gameplay style.  They currently have enough damage and life that they can kind of run over any sort of early-game defense.  I say "maybe" because I need to play more games before I come to a decision on this (I never played all that much Sins originally).  But if titan rushing becomes a dominant strategy and fortifying becomes an attempt doomed for failure, then I'd say that something needs to be reworked for gameplay balance.  But the jury's out.

 
End of tid242's quote

 

 

Actually, started a new game and yea, titans are a serious resource investment - much moreso than I was thinking in retrospect when I wrote that previous post.  I don't know that the production can be "rushed" too quickly at this point. 

 

-tid242

Reply #4 Top

I played another game. It crashed only moments before I could claim victory. I had one flagship left I was hunting with a gigantic swarm of carriers and 4 capitals level 8-10 and a level 10 titan.

I was surprised to see that I could upgrade the capital ship abilities more than normal. I had the level 1 and 2 abilities maxed at 4 upgrades each and the 4th ability maxed at 2 upgrades.  Also the Titan gives you 2 upgrade points per level. It appears to be much stronger when used alongside a fleet to share its strong abilities. I like it very much. At level 10, this thing was as strong as a fully upgraded starbase.

 

I used my flag ship to assist early expansion. It has a ton of HP, but it regens so slowly. Its relatively safe against the AI, but a human player would hunt it down relentlessly if you let him wound it too much.