Okey so yesterday I was trying out rebellion multiplayer started a game of 2v2v2v2 everything went well and was fairly balanced I'd say for the first 30-40 mins but after that things got uneven. teams were Team 1 (my team) me TEC Loyalist + TEC Rebel Team 2 Both were Vasari Rebels Team 3 Asari Loyalist + Rebel Team 4 Tec Rebel + Vasari Loyalist.
At this point my team had gotten a titan each I had gotten 2 cap ships and some shriken corvette's and he had 1 cap ship and lots of flaks. At this point we were mostly trying to poke out what the enemies had when Team 2 warped in with 2 Kortul Devastator and a few flaks and we went AHA easy kills let's get them! So we charge in, then all of a sudden an Orkulus warps in,
We still thought we could win but we pretty much get's our asses handed to us so we fall back he follows squashes us a bit but then falls back. Eventually we build up a bit better fleet me getting some upgrades gettin one of each capital ship and an extra Kol Battleship + 20 shriken corvette's and 10 Kodiax Heavy Cruiser my team mate builds another Kol and a bunch of frigates around 50 mixed of them mostly flaks.
We roam a bit lvling our capitals to lvl 4 all of them and our titans to lvl 2 when we manage to get one of Team 2's Orkulus alone we lose all our frigate's and cruisers my team mate loses both his capitals I lose 1 kol and get the rest away at 10% hull and both our titans get's pushed through their shields down to 20% hull when we manage to destroy the lone base.
We later manage to attack a Team 2 system at the same time as Team 3 haveing 4 titans + 4 fleet's fighting from two sides against 2 Orkulus bases and both our team and Team 3 has to retreat from this or we would have lost all our fleet's.
Now all of this happend around 40 mins - 1 hour 30 mins into the game and my thought is that the Orkulus starbase with it's ability to move to different planet's is a bit to Overpowered or the Titan is to underpowered atleast early on compared to a Star base.
Im not gonna write up and compare all stats but looking at cost getting a fully upgraded Star base like they had costs Credit 21600 Metal 2500 Crystal 2375, Since they also need 4 more research stations compared to a titan I'll add that aswell Credit 3000 Metal 240 Crystal 320.
This Makes for a fully upgraded starbase with traveling ability for a total cost of Credit 24600 Metal 2740 Crystal 2695
TEC titan cost Credit 17700 Metal 2315 Crystal 2100 (This is calculated with the bare minimum costs of ship supply and command, Yes I do count in that you buy the first free cap ship if not the price is a little cheaper)
Now to make a rough estimate on the fleet costs and loses in our two fleets against a single star base
Team 2 Star Base Team 1 Fleet
Credit 24600 - 102400 = (35400 Titan cost + 42000 Capital ship cost + 25000 Rough mixed fleet cost)
Metal 2740 - 17430 = ( 4630 + 2800 + 10000)
Crystal 2695 - 8450 = ( 4200 + 1750 + 2500)
Loses
Team 2 Team 1
Credit 24600 - 34000
Metal 2740 - 10800
Crystal 2695 - 3000
So as you can see our loses were greater and if they had come with two or just with their fleet we would have been wiped out. I also know for a fact we had better armor/hull/weapon/shield research then them with them focuseing on building two starbases fully uppgraded in each system they owned. Still I find the bases to be to overpowered for now compared to how early on you can build them especially when you can use them to assault other players planets.
Now how to balance this?
To be honest I dont have any good idea's so far but here are some.
1 Increase the cost of building and/or upgrade costs
2 Buff the overall starting power of titans
3 Give restriction about moveing into enemy space or being in enemy space
4 Add some type of ships to easier counter the bases