Version 2a
This mod is for everyone who wants more unique factions for large maps or is just tired of the same old factions. The ultimate goal of this mod is to allow players to try new play styles and keep the world of Elemental interesting.
This latest version includes the reintroduction of Capitar and Umbers as playable factions. It also includes a completely new race known as the Hashaini, based off the bandit tribes already in game. These new factions have custom units and traits.
Currently Included Traits:
Strengths
Archaeology: Allows you to build Ancient Monuments which replace prestigious locations, and boost Research as well as Influence. Ancient Temples produce double research.
Mercenary Legions: Units are trained 20% faster, and unlocks the Mercenary unit trait which gives a unit +1 Level, +1 wages, halves XP earned, and -40 to build time. Allows a player to build large temporary armies quickly. Also unlocks Alchemical Bombs and Catapults.
Horse Lords: Stable and Ranch tiles grant +1 materials, unlocks improved Destrier mounts, and Horse Markets which produce horses.
Kennel Masters: Allows players to build Blood Warg Mounts, and Warg Markets which produce Wargs. Warg Kennels, and Dens also spawn Hunting Warg packs.
Trade Houses: +15% to Gildar, and unlocks the Acquire Metal and Acquire Crystal Spells. They allow you to trade 50 gold for 10 metal or crystal.
Faith: Blesses all your unit with +10% Spell Resistance, and -5 unrest in all cities. Unlocks Amulet of Faith which boosts spell resistance and damage versus Elementals, and the Pilgrimage enchantment which boosts influence and growth in a city.
Purification: The opposite of Corruption. Unlocks the Purify spell which converts shards to life shards, and searing Light Spell which damages Twisted. More spells to come.
Extortion: Replaces Consulates with Tolls which produce 2 Gildar in the nearest city and require no tech. Black Markets are more effective and can be upgraded to Shadow Guilds.
Knife Fighters: Replaces shields with offhand daggers and swords which increase attack and can be thrown.
Weaknesses
Corrupt: -15% to Gildar and Influence
Skepticism: -15% to Mana. Oracles, Temples of Essence, Sacrificial Altars, and Clerics are disabled.
Xenophobia: -33% to Influence. Embassies and Missionary Halls are disabled.
Races/Factions
Umber: Kennel Masters, Master Chain, Assassin's Tools
Capitar: Civics, Trade Houses, Mercenary Legions
Hashaini: Knife Fighters, Extortion
Notes
-Thanks Aerion Istari for the sweet jewelry art.
-Thanks Heavenfall for the Duel Wielding skeleton.
-As you should whenever you create a new faction you should play through with them once and create units for them before letting the AI play as them.
-Now merged with Urxen redesign Mod.
Download: Here *For FE v1.3
If you have an idea for a new or existing trait feel free to post it. I am always looking for cool ideas. I especially like ideas that make factions play differently.
Please post any bugs