I've run into any numbers of bugs, I know the game is released on an old engine too (no multicore support at this late date is a little unacceptable)..
This is my first sins game, anyone know how these developers "work" ? Will we see decent patches or is this pretty much it ?
Sins came out in February, 2008...the engine was designed by Ironclad (a very small company) and they probably started working on the engine at least a year in advance of the Sins release date...so, you are looking at an engine that only made it to the drawing board in 2006-2007, and at that time there was no reason to make it multicore or 64 bit...the original game didn't have nearly as many assets and was designed to run on low-end systems...it was a different time then than it is now, and you can't use todays standards to judge an engine that probably entered the design stage 5-6 years ago....
Stardock has a strong track record of supporting their games for long periods of time...for example, Diplomacy v1.34 was released over 2 years after the initial release of Diplomacy...you can look at that in one of two ways:
- Stardock is really dedicated and supports their games for long periods of time
- Stardock is really slow and takes for ever to get their games to a well-balanced state
The truth probably lies somewhere in the middle...I'd also point out that much larger franchises with far more resources take just as long updating their game to a "good" state of balance/stability...