For those familar with the damage tables, you may be aware that each weapon type (ANTILIGHT, CORVETTE, etc....) has a Chance to Hit associated with fighters, bombers, and capital ships....the fighters and bombers entries are separate (ex: you could make flak have a high chance of hitting fighters but not bombers)...
While doing some testing, it appears that for the newly added Corvette damage type, the Chance to Hit associated with bombers does not seem to work...corvette weapon types kill bombers equally fast independent of the chance to hit...to confirm this, I even made the chance to hit negative but bombers still took just as much damage...
Since the anti-SC weapons on corvettes are technically ANTILIGHT this may not affect the base game...unless of course other damage types are also bugged and don't actually have different chance to hits for bombers....
I haven't had a chance to do this for all the damage types but I was wondering if other modders would be able to confirm this bug or relate similar experiences with other damage types...