Quoting bilun, reply 5I can't agree with this. Suppression Aura doesn't affect strikecraft, AoE ability damage, or corvettes. Those are the three main sources of late game damage.
The Rapture's Vertigo omits the same damage sources. The Advent Loyals are the tankiest faction only against types of damage which are almost entirely absent from the late game. Realistically speaking the defenses you've listed do nothing against for example a fleet consistant of an AoE-damage titan, some support frigates, and a fleet of carriers fielding bombers. Which is basically the standard late game fleet.
They still have the highest shield mitigation of any faction fully teched, and the guardians and Progenitors are as good as always. I'm not saying they're great for online for those very reasons but on a fleet tanking power I don't see anyone else that comes close.
Perhaps they are the tankiest technically by virtue of having an extra 2% potential shield mitigation. that said, my main point is that the Advent rebels come very close. The only real defensive edge the advent loyals have on them that really matters is an extra 2% shield mitigation. Moreover that one benefit gets stripped pretty much as soon as a vasari opponent comes into play(phase missiles make shield mitigation unimportant for damage to capitalships and both vasari titans ahve methods of entirely circumventing the tankiness of advent frigates/corvettes). So right there that's 3 of the 5 other factions against whom the advent loyal's tankiness is nothing special.
My original point was merely that very little of that tankiness come from the tools unique to the advent loyals. A vast majority is an intrinsic part of the advent as a whole.
Quoting bilun, reply 5Don't get me wrong, the Unity Mass buff has been great for the Coronata, but it's kind of a one-trick pony at present that lacks the basic tools most titans are built around. The Ragnarov is still capable of dishing out more singletarget DPS at most stages of the game and it has strong AoE capability and levels quickly.
Well I will say when facing a non-Vasari titan, unity mass got a big boost from the fact Corvettes count to boost the damage of unity mass. I'm pretty sure in a not unreasonable Coronata + 50 corvettes VS a Ragnarov + 50 corvettes scenario Unity Mass will out DPS snipe. And Unity Mass already has much higher antimatter efficiency.
Yes, one ability for another this is true. I'm not contesting Unity Mass is strong, but let's look at the picture as a whole.
The Ragnarov can deal about 90 more single target DPS with it's weapon systems right out of the gate. in the 25 seconds unity mass is cooling down, that's 2250 extra damage, after rank 1 suppression aura 1800 damage. As the ragnarov level up or ranks up it's weapon upgrade that difference will grow larger)for example even if both ships gain +20% damage, the gap also grows by 20%). That gap will grow much faster then the debuff on suppression aura grows.
Additionally it's long range means it's much easier for snipe to hit enemies when their shield mitigation is still low low then unity mass(the Coronata's weapon systems ourange unity mass and hit 4 targets of which the player can only choose 1, so the weapon systems often cap the target's shield mitigation before unity mass can be fired even once. The same goes for the Ragnarov's Railgun, which deals 1000 damage and tends to be it's first weapon to hit. All i nall the Ragnarov's single target damage is much better at frontloading before the target's shield mitigations raises.
Also the Ragnarov's armor reduction is nothing to scoff at for focus potential.
All that considered, the ragnarov is very much on par with the Coronata in terms of single target damage output. And again, the Ragnarov also has a ton of AoE fleet killing ability rather then being a one-trick pony.
There's nothing wrong with Unity Mass- It's just that unlike the Ragnarov, single target damage is all the Coronata really has going for it.
Quoting bilun, reply 5Sure it can get 50% exp from conversions- but other titans can wipe out whole fleets of frigates quickly with AoE for 100% exp.
I know. Again if I could do press for anything to be changed in hindsight, I would strongly insist on titans not leveling up from normal XP, but what can you do? The only thing is it does work on Corvettes, so converting them might be worthwhile to use immediately on the enemy titan.
Well to be fair, the Coronata's slow leveling speed could very easily be addressed by increasing the exp % given by converted enemeis.
Again I'm not sure we disagree on as much as our debate my imply. I'm mostly just a little sick of hearing about "the advent loyal's defensive advantages" which are so often cited when practically speaking in real games they don't really exist in any great propensity. They gain an extra 2% shield mitigation late game as compared to their rebel counterparts, a form of defense which an entire race circumvents.