Super Weapons

Super Weapons that move

Is it possible to have Super Weapons that move and phase jump to other gravity wells. I'd assume this is not possible due to them being linked as planet module. I remember one of the updates in Rebellion was that the Vasari Starbase could actually move to other gravity wells and such. Is this true, and could it be applied to the other factions Starbases?

2,723 views 5 replies
Reply #1 Top

You couldn't have the current superweapons move....though I suppose you could put abilities on other entities that create cannonshells and thus would in effect be superweapons...

So, you could have a frigate that uses the mesh of a novalith and has the same ability...

Reply #2 Top

Ok thanks for the answer, on a similar note, can you have more ship slots than the current sins selection (i.e light frig, long frig, siege frig, anti frig, scout frig, colony frig, and then two more frigs) and would the ai run properly as well?

Reply #3 Top

Quoting Amahut, reply 2
Ok thanks for the answer, on a similar note, can you have more ship slots than the current sins selection (i.e light frig, long frig, siege frig, anti frig, scout frig, colony frig, and then two more frigs) and would the ai run properly as well?
End of Amahut's quote

I'm not exactly sure what you're asking, but conventional shipyards can support 18 frigates types, and 9 capitalships and titans. However, you can't make any more weapon or armor types, so you'll probably need to rely on abilities to make any new sort of ship stand out. 

Reply #4 Top

What I mean is, can you have multiple different light frigate types. Say Light frigate 0 and Light frigate 1?

Reply #5 Top

yes