Look at the Scattershot ability on the Ragnarov (? tec rebels) titan, it allows you to apply buffs to things along a cone on any of the four firing banks... so you'd be limited by the number of instant actions (or you'd have to layer buffs, using periodic actions/delay times, and multiple apply-to-selfs) so...
also there's no "travel" effect, e.g. you'd need to create an effect (to attach to the model via an ability hardpoint which would then play the effect and do damage to everything. The target cone thing is the hitch- see how wide the scattershot thing is? it's very hit and miss.
then again, if accuracy isn't a big deal (i.e. no guarantee of hitting anything) then you maybe just apply a bunch of these effects, each attached to a weapon hardpoint (though I don't think you can do that with abilities) and a very tight cone.
Long story short, you'd need to do a lot of particle tweaking, to make an effect(s) attached to a single point per side (at least) that would at least passably look like the weapons firing... ask someone with a good bit of particle/modeling skill.