The damn Romulans stole your technology!
xsi.soase.x90x.net/Particles/Tempest_Particle/ScreenShots/TempestScreenShot.jpg

xsi.soase.x90x.net/Particles/Tempest_Particle/ScreenShots/TempestScreenShot2.jpg
Ya, I oversize them when I get in game, size to fit after textures are done
Textures smoke4.tga and plasma2.dds are stock textures. I would rename them and edit to suit, then connect new texture name to the particle.
TextureAnimations\tempest.texanim
TXT
textureFileName "tempest.tga"
numFrames 12
numFramesPerRow 6
startTopLeft [0, 0]
frameSize [90, 90]
frameStride [92, 92]
tempest.tga started as the spacing, 2 pixel spacing between each (frameStride).

Added some screenshot cutouts, rotated a few, removed black backdrop spacing. You may want to add more frames, or add the orb using a different texture set to rotate, I would at least animate the sparks and add the light blue clouds as a point effect and the orb as a point effect.

loaded the anim in the particles 1st point
added a glow effect to the ball
added the dark blue plasma effect
added a lighter blue smoke trail effect, you need to change this texture to match your effect but the trails are attached, you just need to mess with the numbers and colours. Same with plasma effect.
All the files you need to load what I did are here..
xsi.soase.x90x.net/Particles/Tempest_Particle/
to attach the effect, just find an existing ship entity with a missile weapon type and change the travel effect name
missileTravelEffectName "Weapon_PhaseCapitalMissileHeavy_Travel"
to
missileTravelEffectName "TempestLarge_Travel"
Should get you well on the way. So many options and routes you can take, only really limited by how much time you want to edit each frame and the other textures.
And it glows just fine.