Hi all,
I only recently updated to 1.1 after not playing the game for a long time.
When I had v1.01 I was able to disable the Cannons by changing the line 'maxNumberOfCannonsPerPlayer' to zero.
But when I embarked on the process of starting my mod again for 1.1, I saw that that one line had been replaced by:
'cannonsPerGravityWellRatio' and 'cannonGravityWellRatioDenominator'.
So I changed them both to zero, started a new game.............and it crashed - telling me it had produced a mini-dump.
So I tried again using the dev exe......................same result.
So is there a problem with setting either of the above values to zero?
Should I just remove all the cannon related stuff from each factions entity file?