Don't know if this deserves a sticky or not, but it annoys me to no end that while making a map I have next to no clue what the heck the planetary bonuses are.This is a list of planetary bonuses for Distant Stars.
At the moment, 10:36 5/4/13, this list is incomplete. I will amend this as I go.
The color coding is as in the game. Green means bonus, red means bane. I'm sure you all already knew that and didn't need me to restate it.
I did anyways.
Enjoy.
Abandoned Smuggler's Base
1.0 Tax Income
40% Trade Income
Active Smuggler's Base
2.0 Tax Income
60% Trade Income
Adhesive Resin
25% Trade Income
10% Development Build Cost
Ancient Planetary Shield (Damaged)
700 Planet Health
Automated Defense Droids
100 Max Population
100% Population Growth
Beautiful Population
40% Culture Spread Rate
20% Trade Income
30% Population Growth
Black Market
500% Trade Income
Pharmaceutical Flora
20% Trade Income
20% Population Growth
Breathable Atmosphere
200 Max Population
50% Development Build Cost
50% Development Build Rate
20% Population Growth
Brilliantly Designed Buildings
250 Max Population
500 Planet Health
20% Population Growth
Porous Core
33% Gravity Well Radius
Deadly Secret
10000 Planet Health
1000 Population
Extremely Valuable Timber
50% Trade
Floating Fauna
5 Max Population
30% Trade Income
Floating Islands
25 Max Population
Foul Smell
20% Culture
20 Max Population
10% Trade Income
30% Development Build Rate
10% Population Growth
Fresh Water Oceans
50 Max Population
75% Trade Income
30% Population Growth
Massive Pure Glaciers
30% Trade Income
Mega Fauna
15 Max Population
25% Trade Income
Militaristic Population
1000 Planet Health
4 Logistics Slots
10 Tactical Slots
2.0 Tax Income
20% Trade Income
1 Extra Constructors
Moon
4 Logistics
25% Gravity Well Radius
10% Structure Build Rate
Moons
8 Logistics
50% Gravity Well Radius
20% Structure Build Rate
Perfect Holiday Destination
100% Culture Spread Rate
Persistent Dust Storms
25% Population Growth
Planetary Insurgency
20% Culture Spread Rate
150 Planet Health
2.0 Tax Income
30% Trade Income
50% Metal Extraction Rate
50% Crystal Extraction Rate
20% Structure Build Cost
60% Structure Build Rate
20% Development Build Cost
60% Development Build Rate
30% Population Growth
Planetary Construction Specialists
200 Planet Health
30% Development Build Cost
50% Development Build Rate
Storm Ridden Planet
50 Max Population
20% Development Build Cost
20% Development Build Rate
40% Population Growth
Strong Building Materials
500 Planet Health
10% Trade Income
20% Development Build Rate
Submerged Colony
140 Max Population
800 Planet Health
Subterranean Colony
80 Max Population
1500 Planet Health
Super Dense Core
66% Gravity Well Radius
Solar Energy Harvesting
15 Max Population
Slaves
10% Trade Income
30% Structure Build Cost
50% Development Build Cost
20% Development Build Rate
Spice Trade
5% Culture Spread Rate
10% Trade Income
Stable Debris Field
20% Trade Income
Toxic Fallout
30 Max Population
25% Population Growth
Traces of Oxygen
50 Max Population
20% Population Growth
Tundra Farms
25 Max Population
Unstable Ground
50% Development Build Cost
20% Development Build Rate
Valuable Timber
30% Trade Income
10% Development Build Cost
Entertainment Hub
10% Culture Spread Rate
1.0 Tax Income
Diseased Planet
20 Max Population
2.0 Tax Income
50% Trade Income
100% Structure Build Rate
100% Development Build Rate
90% Population Growth
Expert Agrarian Society
10% Trade Income
Expert Crystal Miners
50% Crystal Extraction Rate
Expert Metal Miners
50% Metal Extraction Rate
High Security Protocols
5 Tactical
20% Trade Income
Construction Droids
50% Structure Build Rate
100% Development Build Rate
3 Extra Constructors
Corrosive Atmosphere
100 Planet Health
1.0 Tax Income
50% Development Build Cost
Dense Canopy
600 Planet Health
Dense Jungle
10 Max Population
75% Development Build Rate
30% Population Growth
Dense Molten Core
33% Gravity Well Radius
Caustic Atmosphere
15 Max Population
20% Development Build Cost
Completely Hollow Core
66% Gravity Well Radius
Completely Overgrown
100 Max Population
800 Planet Health
90% Development Build Rate
50% Population Growth
Conductive Mantle
25% Culture Spread Rate
Constant Flooding
20 Max Population
40% Development Build Cost
40% Development Build Rate
Galactic Trade Center (Moon)
1.0 Tax Income
30% Trade Income
20% Population Growth
Galactic Trade Center (Dwarf)
2.0 Tax Income
30% Trade Income
20% Population Growth
Galactic Trade Center (Normal)
3.0 Tax Income
40% Trade Income
20% Population Growth
Galactic Trade Center (Huge)
4.0 Tax Income
50% Trade Income
20% Population Growth
Gravitational Boon
4 Logistics
5 Tactical
100% Gravity Well Radius
Habitable Cavern System
15 Max Population
500 Planet Health
Helium Rich Atmosphere
25% Trade Income
Hideous Population
20% Culture Spread Rate
50% Trade Income
30% Population Growth
Frequent Meteorites
20 Max Population
30% Metal Extraction Rate
30% Crystal Extraction Rate
Friendly Religious Population
60% Culture Spread Rate
20% Population Growth
Frozen Gas Core
5 Max Population
300 Planet Health
Frozen Over
75% Development Build Rate
Natural Radiation
40% Development Build Rate
80% Population Growth
Natural Thermal Lift
25% Structure Build Rate
Old Military Outpost
1000 Planet Health
10 Tactical
1 Extra Constructor
Orbital Construction Specialists
4 Logistics
4 Tactical
30% Structure Build Cost
50% Structure Build Rate
2 Extra Constructors
Penal Colony
20% Structure Build Cost
30% Structure Build Rate
Pleasant Rodents
40% Culture Spread Rate
20% Trade Income
Plundered Booty
3.5 Tax Income
Planetary Revolt
10% Culture Spread Rate
100 Planet Health
1.0 Tax Income
10% Trade Income
20% Metal Extraction Rate
20% Crystal Extraction Rate
30% Structure Build Rate
30% Development Build Rate
10% Population Growth
Precious Stones
20% Culture Spread Rate
4 Logistics
50% Trade
Super Pure Crystals
200% Crystal Extraction Rate
Super Pure Metal
200% Metal Extraction Rate
Thaw Cells
25 Max Population
Thick Atmosphere
1200 Planet Health
Tibanna Gas
2 Tactical
5% Trade Income
Priceless Timber
20% Culture Spread Rate
80% Trade Income
Raider's Outpost
20% Metal Extraction Rate
1 Extra Constructor
Scented Plants
20% Culture Spread Rate
20% Trade Income
Seismic Activity
20 Max Population
100 Planet Health
1.0 Tax Income
30% Development Build Cost
10% Development Build Rate
Signal Interference
20% Culture Spread Rate
Expert Agrarian Society
10% Trade Income
Vermin Infestation
1.0 Tax Income
30% Trade Income
20% Development Build Cost
20% Development Build Rate
War-Torn Planet
40% Culture Spread Rate
200 Planet Health
4 Logistics
6 Tactical
2.0 Tax Income
30% Trade Income
20% Metal Extraction Rate
20% Crystal Extraction Rate
40% Structure Build Rate
20% Development Build Cost
60% Development Build Rate
50% Population Growth
Weapons Test Facility
20 Max Population
8 Tactical
Well Designed Buildings
100 Max Population
200 Planet Health
Gas Storms
5 Max Population
200 Planet Health
25% Population Growth
Geothermal Hotspots
4 Logistics
Giant Fungi Forests
10 Max Population
40% Trade Income
20% Development Build Cost
Gravitational Anomaly
4 Logistics
5 Tactical
100% Gravity Well Radius
Massive Pure Glaciers
30% Trade Income
Hideous Population
20% Culture Spread Rate
50% Trade Income
30% Population Growth
Hostile Religious Population
30% Culture Spread Rate
1.0 Tax Income
Huge Comm Station Array
100% Culture Spread Rate
8 Tactical
Huge Metal Processing Plant
10% Trade Income
200% Metal Extraction Rate
Huge Crystal Processing Planet
10% Trade Income
200% Crystal Extraction Rate
Impure Metal
5% Trade Income
60% Metal Extraction Rate
Impure Crystal
10% Trade Income
60% Crystal Extraction Rate
Ancient Planetary Shield (Working)
2000 Planet Health
Huge Herds of Cattle
40 Max Population
0.5 Tax Income
20% Trade Income
20% Population Growth
Indigenous Carnivores
20 Max Population
20% Development Build Rate
60% Population Growth
Indigenous Satellites
20% Culture Spread Rate
Industrial Wasteland
30% Culture Spread Rate
30% Metal Extraction Rate
30% Crystal Extraction Rate
Ionic Storms
20 Max Population
10% Trade Income
Kalanite Deposits
20% Trade Income
Space Ponies
Space Bronies
Space Bronies
Artifacts
Resilient Metaloids
Relativistic Factories
30% Ship Build Rate
30% Structure Build Rate
Power Core Relic
15% Antimatter Regeneration
10% Max Antimatter
Planetary Organic AI
Phase Accelerator
50% In-System Phase Jump Speed
25% Phase Jump Charge Rate
Matter Compressor
25% Trade Good Value
Manifest Dominion
30% Culture Spread Rate
20% Culture Resistance
1.00 Relationship Bonus
Kinetic Intensifier
15% Damage
10% Range
Jump Field Generator
-50% Phase Jump Antimatter Cost
Jump Drive Relic
100% Phase Speed Bonus Between Stars
10% Mass Reduction
Ion Field Generator
-40% Bombing Damage Taken
25% Bombing Survival Increase
Data Archive
-25% Research Cost
5% Research Upgrade Rate