Marza Dreadnought "Raze Planet" on ships.
I was wondering if it was possible to have the Marza's seige cannons be able to fire upon ships somehow.
Thanks
I was wondering if it was possible to have the Marza's seige cannons be able to fire upon ships somehow.
Thanks
Just make sure any line with "IDS_" is the same as the default ability file and your strings will be fine. Unless you decided to edit the english.str file in which case there are a few lines to look through.
But for what you did I doubt you've altered english.str so just check for lines with "IDS_" in your ability.
EDIT: You need:
nameStringID "IDS_ABILITY_RAZEPLANET_NAME"
descStringID "IDS_ABILITY_RAZEPLANET_DESCRIPTION"
hudIcon "HUDICON_ABILITY_RAZEPLANET"
smallHudIcon "HUDICON_ABILITY_RAZEPLANET"
infoCardIcon ""
At the end of your file. I don't have time to check what you have but I know that's what the default has.
I have
nameStringID "IDS_ABILITY_RAZEPLANET_NAME"
descStringID "IDS_ABILITY_RAZEPLANET_DESCRIPTION"
hudIcon "HUDICON_ABILITY_RAZEPLANET"
smallHudIcon "HUDICON_ABILITY_RAZEPLANET"
infoCardIcon ""
in the ability file but it still gives me "No String Found"
Anyone know whats causing this?
Check your string count in the string file to make sure it is correct. Also, verify that all of those strings listed above are infact in the string file.
Easy way to do this is the "find" function in notepad.
Also in the "find" function is a "count", select the text "StringInfo" for one of the entries, select match case, and hit count.
I did as you said and the strings match. However i still get No String Found errors.
Any way to fix this? I checked the String files and I still get No String found errors. Again heres the ability file if you missed it earlier.
http://www.mediafire.com/download/ots1ku6eu9zct6e/AbilityRazePlanet.entity
Post your entire mod as a zip and I'll run a report on it that will detail any obvious issues.
Here it is. Please note I have edited some other files IE Starbases, Missle Barrage, ect. so please dont touch those.
The files your looking for are BuffRazePlanetTarget and AbilityRazePlanet.
http://www.mediafire.com/download/gq4taglxqqqazga/Infinite_Starbases.zip
I won't be touching or modifying anything. I wrote a tool that analyzes mods and reports warnings and errors.
Description Resource Path Location Type
exceeded hard limit of 9 occurrences, found 16: UpgradeTypeCount 16 StarBaseTech.entity /Infinite Starbases/GameInfo line 176 Entity Problem
exceeded hard limit of 9 occurrences, found 20: UpgradeTypeCount 20 StarBasePhase.entity /Infinite Starbases/GameInfo line 167 Entity Problem
expected 16 occurences, only found 8: UpgradeTypeCount 16 StarBaseTech.entity /Infinite Starbases/GameInfo line 176 Entity Problem
expected 16 occurences, unexpected value found: MeshNameInfoCount 6 StarBaseTech.entity /Infinite Starbases/GameInfo line 185 Entity Problem
expected 20 occurences, only found 9: UpgradeTypeCount 20 StarBasePhase.entity /Infinite Starbases/GameInfo line 167 Entity Problem
expected 20 occurences, unexpected value found: MeshNameInfoCount 6 StarBasePhase.entity /Infinite Starbases/GameInfo line 177 Entity Problem
invalid value! expected: [CapitalShip, Corvette, Fighter, Frigate, PlaceHolderPlanetModule, PlaceHolderSpaceMine, Planet, PlanetModule, SpaceMine, Star, ...]: object "Capitalship" AbilityRazePlanet.entity /Infinite Starbases/GameInfo line 14 Entity Problem
missing reference [.entity]: improveSourceResearchSubject "RESEARCHSUBJECT_ABILITYACCESS_CONVERTMINES" AbilityConvertMines.entity /Infinite Starbases/GameInfo line 19 Entity Problem
missing reference [.entity]: Subject "RESEARCHSUBJECT_ABILITYACCESS_DETECTPHASEJUMPMODULE" BuffDetectPhaseJumpModuleOnPlanet.entity /Infinite Starbases/GameInfo line 24 Entity Problem
missing reference [.entity]: Subject "RESEARCHSUBJECT_ABILITYACCESS_DETECTPHASEJUMPMODULE" BuffDetectPhaseJumpModuleOnSpawner.entity /Infinite Starbases/GameInfo line 46 Entity Problem
For the starbases, I edited them to have up to 999 Starbases in star and planet gravity wells, along with extra points.
About the mines and "DetectPhaseJumpModule", I have no idea.
forget the convert mines and phase jump ones (I meant to not copy those)... it's a stardock issue that doesn't affect the game.
You can't have more than 9 starbase upgrades. You have those set wrongly.
They still work properly.
anyway for some reason, I managed to actually pull this edit off with your guys' help. Thank you all for your support and helping me do this.
I'm failing to follow if you have 8 upgrade types why you would say you have 16?
What I ment is that I have around 16 points to use to upgrade the starbase
That's fine but the upgrade type counts need to be fixed.
This is literally a count of the upgrade types that follow in the file.
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