cycle only? no randomization at all possible?
I never tried this, but there are 1 or 2 examples of using the ALT group, I think there are lots under muzzles (gun shot) in the SoundEffects.sounddata file.
Ya, just looked them up
effect
name "EFFECT_DEBRISDISAPPEAR"
fileName "Effect_DebrisDisappear.ogg"
type "Effect"
is3D TRUE
priority 5
threshold 10000.000000
minAttenuationDist 2000.000000
maxNumPlayingSimultaneously 2
isLooping FALSE
isResident FALSE
minRespawnTime 0.5
fadeInTime 0.5
fadeOutTime 0.5
alternateGroup "EFFECT_DEBRISDISAPPEAR"
few more
WEAPON_PHASESUPPORTMISSILELIGHT_MUZZLE
WEAPON_PSICAPITALLASERHEAVY_MUZZLE
It looks to me like it may use any of the sounds with the name or with the name and ALT_1 or ALT_2 etc.
EDIT: Audio responses do not 'need' to be in stereo, in fact, I recommend mono ogg or mp3. Why waste resources on 2 channels for that stuff. Use different qualities of conversions to also save your resources. Explosions should be very HQ and voices can be lower quality, with everything else somewhere between.