Hello everyone,
Have a question regarding buffs. More specifically, the Self Destruct buff that is on the TEC starbase. I am tying to make a modified version of it that simulates a blast wave (i.e. damage buffs are applied at expanding ranges, at different times). My order off buffs are:
Make Dead - delay time about 2-3 seconds
Damage 1 - delay time about 8 seconds / range 4000
Damage 2 - delay time about 10 seconds / range 8000
Damage 3 - delay time about 12 seconds / range 12000
My issue is that when the starbase "dies" the buff also seems to die along with it, so none of the damage buffs get applied. I am using 1 finish condition, the "AllOnDelayInstantActionsDone" which I figured would work. But I guess what I am seeing here is that a buff spawned from a starbase (or any entity) is "killed" when the starbase (or entity) dies.
Has anyone else tried something similar to this and either got the same result, or got it to work properly? The vanilla self destruct buff has the "make dead" and "damage" buffs occurring at the same time, so that's probably how the devs got that to work.