1. Change resource sharing values (from 100/250 to 500/1000)
Nobody likes sitting through a clickfest while trying to feed. Not only does this waste valuable time that could be spent doing something more productive, it also makes eco's float their credits and resources to absurd levels, potentially losing out on a won game. It even helps develop carpal tunnel syndrome!!! Although my best wish is for here to be a ____ value button where you just type the amount of resources to share, that would require a whole lot of coding and I would be more than happy for a fix that would make to click 4x less.
2. Make titans invulnerable to Repulsion
Titans getting trapped by this is bloody stupid and everyone knows it. As far as I remember, repulsion is the only non-passive ability that affects titans. Why is this? A huge investment like a ankylon (worst offender) should not be made useless by one support ship. I'm fine with it affecting caps and frigates but titans should be off the table.
3. Adjust the font size on groups of ships when you enable stacking
You pretty much have to enable this UI feature during late game, when one fleet takes up the entire empire tree screen, but it is annoying how big the "10" number is. Its so big I can't even distinguish one type of ship from another.
4. Change Dominas so that they don't have to face target when casting Perseverence (keep channeling aspect)
Nobody uses dominas in multiplayer, and its not hard to see why. During a heated late game battle, you're going to have to constantly maneuver your caps/titans around, making it bloody impossible to get the right angle to cast the spell. It doesn't help either that ships in soase constantly overshoot the intended target while turning, wasting precious seconds as it tries to adjust. Implementing my change will fix all this.
5. Make competitive maps actually competitive
I'm still getting dead asteroid starts and other obscenely uneven planet placements even with these maps. There's no point in calling a map "competitive" if all it does is remove artifacts. It should be changed so that each player has an asteroid, dwarf planet, and a volcano/ice when he first starts out.
6. Sticky grimm's guide on advanced multiplayer tactics in this forum
This is perhaps the most comprehensive multiplayer guide for soase ever made, straight from one of its best players. Now there will be no excuses from newbs who don't even know how to scout.
7. Revert change from 2 factory start back to only one
Am I the only one who thinks this eliminated a plethora of depth and strategy to this game? Before that big patch came out, each frontline player was faced with a difficult early game decision.
Do I gamble and drop down two military/civic labs, hoping my opponent doesn't scout? Do I build a frigate factory on my hw, and start pumping out cobalts immediately, thereby gaining an early military advantage, or wait and build one on my asteroid, which will pay off in the long run? How will I position by factory so that it reinforces my fleet quicker?
All of these questions and more had to be answered by the player. Now, there is considerably less variation in any of the starts between the top players. And that is bloody boring.
Also, it introduced an unhealthy amount of randomness to the game. Factory position is a actually a BIG factor in determining early game fights, because if your enemy has them spawn facing your hw, it is assured that you will lose out on that asteroid in the middle. This existed before the patch but now it is amplified 2x because of the two factory change.
8. Make replays auto-recorded by default
This is a no-brainer...
9. Trinity music should be toggleable
It gets boring to listen to the same soundtrack over and over again... which is why alot of players have muted the music. Plus, blizzard did it with BW soundtrack in SC2... so there's a precedent...
10. Allow us to rename saves and replays
How is this feature not present...
Bonus. Mute Huymac permanently on ICO
No explanation necessary.
Feel free to offer feedback on my suggestions and contribute other 5 min fixes to make the game better.