Starbase optimization

Super planets still exist, but they are expensive

How many starbases can you fit around a planet? A group of planets? I could not wrap my head around that math problem, so I scripted up a simulator. Over many trials, the simulator's best result was 5 starbases around a planet with the default range, 8 starbases with the first range upgrade, and 12 starbases with the second range upgrade. I don't know if these are the theoretical maximums, but I was able to get 'er done with 12 starbases, turning Earth into a super planet post approval and production nerf (i.e. Beta 3).

It was super expensive. 12 starbases all with all the manufacturing and approval upgrades, and most with one or two range upgrades. I could have done better with adjacency bonuses, but I was kinda hosed with the capital placement.

The script works to maximize coverage of multiple worlds, though it does not currently take into account the edge of the galaxy or other obstructions. For example it was able to find a solution of 8 coverage (4 on Earth, 4 on Mars) using 5 starbases in this game's solar system, which was almost a worst-case scenario.

 

10,284 views 2 replies
Reply #1 Top

That is amazing! 

 

However by the time you get this production powerhouse built what would you do with it? By this time you should have VAST fleets of ships and then you go broke continuously producing ships....

 

Cool exercise in math!

Reply #2 Top

12 was what i figured as the top range back a ways

here is my setup

green lines =base range

yellow lines = 1 range module

red lines = 2 range modules