Part 2 for campaign review as of the 2.6 patch: Escalation. See the earlier thread for Imminent Crisis.
There's a few story oddities that don't line up with the timeline of this happening after the end if Imminent Crisis, such as Orion Spur's text/voiceover of "the ability to upgrade defenses" and Lagoan's text/voiceover about "what is that, almost as big as a dreadnaught" when referring to the PHC Hera cruiser. [FIXED]
Generally splitting tech building features is bad for players feeling them out. Unfortunately, the Caregiver comes late in the campaign and the dependent tech building Energy Modulator is needed early for shield regen building and economy. The least-bad option seems to be to edit the tooltip text per-mission.
To the details! Spoilers, obviously, if you haven't played through it.
Orion's Spur (Mission 1)
This plays the new intro movie. It's.... fine. The original one from vanilla Ashes would be a better intro to the Escalation campaign. Pretty please add it back in for just the campaign intro?
Mechanically, it's fine all around though. Few things to remove at this early stage.
Recommendation:
- Snip the "I have invented... ability to upgrade defenses" text/voiceover
- Remove Quantum Jammer
- Remove Orbital Jam orbital
- Remove Subspace Streamer
- Remove Antimatter Detonate
- Remove Gateway
- Remove Nano Transport
- Remove Call Avatar
- Remove Nano Mesh Barrier
- Remove Orbital Drone Relay
- Remove Shredder Turret upgrade
- Remove Nanite Assassination orbital
- Remove Drone Swarm orbital
- Remove Shredder Turret spawn at home base
- Remove Starburst, Sky Ender turret upgrades
- Edit the Energy Modulator tooltip text to no longer claim it unlocks Caregiver
Betelgeuse
With the air changes for substrate, you can no longer build air units.... which you need for this map, because the opponent cannot be reached by ground. You can still queue the basic air units for an existing army though, but the orders can't be fulfilled. Grrrr.
Recommendation:
- Add Aviary.
[FIXED]
- Remove dread launch, dreadnaughts
- Remove Quantum Jammer
- Remove Orbital Jam orbital
- Remove Subspace Streamer
- Remove Eradicator
- Remove Antimatter Detonate
- Remove Gateway
- Remove Nano Transport
- Remove Call Avatar
- Remove Nano Mesh Barrier
- Remove Orbital Drone Relay
- Remove Shredder Turret upgrade
- Remove Nanite Assassination orbital
- Remove Drone Swarm orbital
- Remove Starburst, Sky Ender turret upgrades
- Move "What is that? that's almost as big as a dreadnaught" from Lagoan to here, on first Hera sighting. [FIXED]
- Add optional goal "Build 10 Punishers"
- Edit the Energy Modulator tooltip text to no longer claim it unlocks Caregiver
Rosette
Good introduction for dreadnaughts.
Recommendation:
- Add Aviary [FIXED]
- Add Rampager (don't split tech buildings)
- Add four (4) enemy Air Eliminator turrets to the spawns at each "heavily air defended" locations.
- Add six (6) enemy Air Eliminator turrets to the opponent's base.
- Remove Subspace Streamer
- Remove Eradicator
- Remove Antimatter Detonate
- Remove Orbital Drone Relay
- Remove Shredder Turret upgrade
- Remove Nanite Assassination orbital
- Remove Drone Swarm orbital
- Remove Starburst, Sky Ender turret upgrades
- Avatar can't build advanced turrets. Bug? [FIXED]
- Add text along the lines of "my child, you can now build your own dreadnaughts. I will supply you with some from orbit as well to even the odds."
- Edit the Energy Modulator tooltip text to no longer claim it unlocks Caregiver
Leo
Bunch of folks have commented on this. Harbinger makes appearance here. Harder than it should be on Normal.
Recommendation:
- Snip "to send your harvesters" from the text/voiceover "You will need to send your harvesters to collect leftover resources". This is incorrect. [FIXED]
- Remove Orbital Drone Relay building spawn at start
- Add Aviary building spawn at start
- On Normal, spawn a brainwhale dreadnaught plus logistics to cover it.
- Remove Gateway (going backwards just for this mission)
- Remove Nano Transport (going backwards just for this mission)
- Remove Call Avatar (going backwards just for this mission)
- Remove Rampager (going backwards just for this mission)
- Remove Orbital Drone Relay
- Remove Shredder Turret upgrade
- Remove Nanite Assassination orbital
- Remove Drone Swarm orbital
- Remove Starburst, Sky Ender turret upgrades
- Edit the Energy Modulator tooltip text to no longer claim it unlocks Caregiver
Lagoan
Too easy on Normal. If you start the mission and do nothing, you don't die for a while. It took 57 minutes for me to die to Swift, of all opponents. Apoch, your nearest, didn't attack once.
https://imgur.com/a/8BVIH
Recommendation
- Fix Apoch so that he attacks. Swift spawns an Avatar between you and Apoch, perhaps that triggered a bug? This should make it appropriately hard.
- Remove Orbital Drone Relay
- Remove Shredder Turret upgrade
- Remove Nanite Assassination orbital
- Remove Drone Swarm orbital
- Remove Starburst, Sky Ender turret upgrades
- Edit the Energy Modulator tooltip text to no longer claim it unlocks Caregiver
Polaris
Generally OK. We can make it better!
Recommendation
- Remove Sky Ender spawn at home base
- Don't unlock Starburst, Sky Ender turret upgrades until text/voiceover "he's been obsessed with air superiority lately". Add text: "I've given you plans for upgraded anti-air turrets." before "Defend yourself accordingly".
- First research lab you destroy unlocks the Masochist. Make it also unlock the Orbital Drone Relay building.
- Second research lab unlocks the Caregiver and Shredder Turret upgrade. Add text saying you found it. Add it to the Energy Modulator tooltip.
- Third research lab unlocks the Drone Swarm orbital. Add text saying you found it.
- Fourth research lab unlocks the Nanite Assassination orbital. Add text saying you found it.
- Fifth and final research lab ends the mission, as it does today
Alnitac
Too easy. If you start the game and do nothing, a strange thing happens - it stabilizes. You don't die, Haalee doesn't win. I gave up finding out who wins after over 5 hours game time went by without resolution. As a sidenote, Haalee AI doesn't seem to handle Zeus spam well, which is what the opponents use to keep her at bay.
https://imgur.com/a/fk94F
Recommendation
- Ally Aphae and Elangel together, ally Onard and Natel together (ally neighbors instead of across-the-table). This should make it so you have to defend yourself.
Alnilam
Is fine. Really.
Recommendation
- None
Altaria
The final showdown. This is too easy.
In fact, too easy.... I started this mission again and stepped away from the desk. Turns out they didn't need you at all! The mission wins itself.
https://imgur.com/a/jeBNx
Recommendation
- Buff Mac; starting resources, quanta upgrades, etc. He should completely overrun Agethon and Agememnon if you do nothing.
[EDIT: 2.65 added fixes for things. Yay!]