1. Revert to a single health bar for hull points. When it reaches 0, the asset is destroyed.
Maybe but we've been having a lot more fun since crippled was added. My opinion at this stage is we need to improve signaling and teaching the concept (e.g. tutorial). This isn't the only system (and more coming) that have the same issue.
2. Activate crippled state at a suitably low hull point level. If the point is to offer a chance of retreat, I guess at least 33%?
That's effectively how it works. If your capital ship has 100hp its crippled hp is 50. So when you reach 33% of your total, you enter crippled state.
3. Maybe make crippled hull points a separate health bar, for even better transparency. Something red or otherwise prominent in the bottom left.
Considered but not enough room, especially on the smaller icons where you are dealing with really tight single pixel situations.
4. Increase total hull points to compensate for a crippled asset losing offensive capabilities, and to make retreating in crippled state more feasible.
This is effectively already the case. Ships were rebalanced to compensate for the cripple state. Even if we did this again not sure how it solves any of the concerns noted.
Maybe - and I accept some criticism on this - increase ship speed, maneuverability, and jump drive charge rate. Immersion explanation: all auxiliary power diverted to "get us out of here".
We'd have to think through the side effects more but immersion is broken for my personal taste: e.g. "Why not use this all the time when you are out of combat and just trying to get somewhere fast?"
Prominent visual and audio cues that ship has entered crippled state. I think Sins 1 had a "our capital ship is heavily damaged" alert.
Already planned, just not in yet. The vocal line would be something like "Our capital ship has been crippled and weapon systems are offline!". This would be immersive and teach the player right off the bat.
Include an auto-cast toggle per qualifying asset that it should auto-retreat, if it enters crippled state. Set toggle to auto-cast by default. That should increase survivability for new players while giving more experienced players granular control whether they want to risk it.
Not a bad idea for the advanced menu for players who already know the system but new players might be wondering why the ship is not doing what they last told it to do or wonder why its moving away at all so we just shifted the potential confusing problem to a new one.