Eidolon Feedback
1
First of all thank you for your work, dev team! I like sound and visual design of new race. I like visual effect. Grat work on that. I have some thoughts and issues still.
Issues:
- Corruption is great mechanic in terms of effecting ships, i like that but it is not clear enough how to corrupt enemy ships. Just attacking with weapns is not providing effect i would like to see.
- Eidolon titan: 2 issues here. Ultimate has nothing to imprive on level 2 of the skill. It's just stays the same but consumes skill point. And second thing skill 3 which is Physic Breach, the skill is not corrupting enemy ships and works weard.
And optional things
- Corruption resevoirs are working pretty straight forward, you need just 3 of them to cover all possible need of corruption for planet modes. It would be grat to see deeper mechanic. Maybe you should allow to activate multiple modes or something but currently it's ok.
- Lack of researches. I would ;like to see more cool tecs for Eidolon, especially civil ones
- AI is really bad with Eidolons. Spam of capitals and cloac frigates(Kaziel)
- Maybe some superweapons for Eidolon?)
- I would be happy to see command ship for Eiddolons ASAP)) pleeeeeaaaase) can't wait)
- I know that from lore perspective Eidolons always were united but still maybe it makes sense to add 1 more titan as a variant and to have 2 command ships to choose from also
I am not multiplayer player so cant tell anything about balance, eidolons are strong and i like, dont know if it is comparible to other faction(all ai clashes between eidolons and old factions ended poorly for eidolons due to smaller amount of ships, especially taking into account a lot of capitals) so i rely on you in this context. Thanks again and cant wait for command ship(maybe ships????) addition and titan even. And bug fixes for ai issues and ships corruption

