One of the reasons why I left the fourms for while (a month or two... I stopped playing so I stopped going on the fourms) was because of the AI's issues with allegiances. EVERY, yes
EVERY, time I had an alliance with the AI (only one of the two I was playing with wished to have one, whether I asked for peace or he/she/it did) would imediatley send a large force to one of my systems and then break the truce!?!?! Whats the point of peace if it lasts as long as a phase jump!?!?!?! I understand eventually breaking one, but right away? Thats kindof dumb.... (I KNOW its a beta...) This happened 7 or 8 times (around the fifth I gave them resources to see if that would make them lay off....), and on the last time I was fed up and I had my fleet there, waiting. They sent all (or mostly all) of their forces to that system and got their butts handed to them and that caused their downfall (they lost shortly after).
I'd prefer if setting up an alliance with an AI(s) ment peace with each other and we ganged up on the other AI(s)...not setting a trap for myself (or a trap for them

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