I generally think the game is going well, of course there are some things that I believe are a must to be changed.
Here's my list so far:
- I highly doubt players are going to want to play a 3-15 hour multiplayer matchup (I just played a 9 hour single player game in a large universe setting)
- The AI, I believe, is incredibly stupid on hard difficulty and I beat them my first try without problem.
EX1: I've seen large enemy fleets hopping planets/stars to get to a destination, but when they see my fleet thats maybe half the size as theirs... or 5 times as large... they keep floatin' on past and they all get obliterated without a fight.
EX2: an AI offered an alliance so I grabbed it... then they asked for my assistance on saving one of their planets from pirates... so I went to help and when my fleet arrived my "ally" turned on me and I ended up killing its planet AND the pirate invaders, I wasnt able to run because of his hyper drive disabler thing.
- everything goes so incredibly slow... which is probably why my game took 9 hours... my resources ran out half way through so I was living off the black market.
- the AI are limited to about 4 different phrases... 2 of which are when somebody puts bounty on their heads and the other ones when you're jumping to their planet. I'd say take out their responses to different situations or add a load more, or it just gets incredibly dull
- the auto save gets veerrrryy annoying... it takes forever to save the game (with my really nice computer, about 5-10 seconds) and it occurs like every 5 minutes. Now I like autosave because I always forget to save my game then it freezes.... but every 5 minutes is just too much for the length of time a save takes.
- in all honesty the cruisers arent much different than the frigates... not much stronger or much larger or anything else for that matter to differencient between the two
- when I first started scouting the first solar system, I found it funny how an ice planet was twice as close to the star than a dessert planet
- there arent nearly enough kinds of planets in a solar system, and they arent where they should be placed.
- even with todays technology, our telescopes can see distant planets in our own solar system... let alone detect some planets in other solar systems... I dont understand why you cant detect all the planets in your solar system at the start, or even with some sort of research... completely unrealistic. Well I guess it makes the game a bit more unpredictable and keeps you on your feet... but I'd rather see a big cloud enveloping your planet and surrounding area (through technology/research) to shroud your planet and larger units/structures. Or maybe have every player start in a different solar system...
but even with my first glance at the game, I still find it pretty fun