I posted this once, but I'm not sure if it was read and deleted or just wasn't uploaded etc.
I applaud your game. You have succeded in coming up with an original game, that is familiar enough to play out of the box, and unique enough to be replayable.
Now, why not apply that same inginuity to the research aspect of the game. Why not make a base stock of research, and some others random, ie: you will have better shield in this game etc.
It adds replayability, and to be honest the set research system is unrealistic.
In reality sometimes things don't work out, research has dead ends etc. The standard research tree aspect of strategy game is boring and so old it isn't funny.
Think about it, its up to you.
One last piece of advice. So far things look good, but take the extra time and make a memorable game people will be talking about and playing for a decade, don't fall into the trap of rushing something out there.
Take care
Karok